Download Labyrinth, click it and you'll see its required permissions -
Hardware control, control vibrator is listed (but you have to click on
"Show all").

On Fri, Feb 27, 2009 at 6:32 PM, Paper Coder <paperga...@gmail.com> wrote:
> I haven't yet posted an app yet, as I'm still sorting out a Google checkout
> problem.  I can't comment if a posted app would display all the permissions
> required.
>
> But I would think it would list all the permissions required - maybe I'm
> wrong?
>
> I could figure out the pattern easy enough, just experiment with time
> lengths.
>
>
>
> On Fri, Feb 27, 2009 at 11:22 PM, Stoyan Damov <stoyan.da...@gmail.com>
> wrote:
>>
>> Surely Labyrinth (Lite - I don't have access to paid apps) requires
>> Hardware controls/control vibrator. This permission is not that
>> important so it's not listed in "yellow" color (I don't know what
>> color is that). I can feel that it vibrates, just don't have any idea
>> what pattern the guy's using.
>>
>> Cheers
>>
>> On Fri, Feb 27, 2009 at 5:27 PM, Jason Van Anden
>> <jason.van.an...@gmail.com> wrote:
>> > It also seems to me that the thump happens relative to where the ball
>> > hits,
>> > at least based upon the side of the phone relative to the wall that was
>> > hit
>> > (then again this could be my mind could be playing tricks on me).
>> >
>> > Glad you noticed that no permission for this feature is asked for.
>> >
>> > So ... anyone have any idea how this is done?
>> >
>> > i++
>> >
>> >
>> >
>> >
>> > On Thu, Feb 26, 2009 at 11:18 PM, madcoder <paperga...@gmail.com> wrote:
>> >>
>> >> I believe your on to something here.
>> >>
>> >> The Labyrinth Lite version doesn't ask for permission for vibrate,
>> >> only internet access and system tools - prevent sleep.  So where is
>> >> the vibration coming from?  Also, it seems the harder the ball hits,
>> >> the stronger the (mini-)vibration.
>> >>
>> >> I would like to know what triggers this as well.
>> >>
>> >> On Feb 26, 11:50 pm, Jason Van Anden <jason.van.an...@gmail.com>
>> >> wrote:
>> >> > Thank you for answering.  I took some of the griping personally about
>> >> > "why don't people take the minute to find ..." and/or choose the
>> >> > right
>> >> > forum.  In this situation I do not know the syntax so its hard to
>> >> > find
>> >> > the info.
>> >> >
>> >> > That being said ... something physical actually does occur.  Its the
>> >> > same thing that happens when you long click on a desktop icon to
>> >> > indicate its selected on the G1.  It reminds me of the old video game
>> >> > Q*bert.  I tried a short vibration but its definitely not the same.
>> >> >
>> >> > Feedback super appreciated.
>> >> >
>> >> > i++
>> >> >
>> >> > On Thu, Feb 26, 2009 at 11:44 AM, Stoyan Damov
>> >> > <stoyan.da...@gmail.com>
>> >> > wrote:
>> >> >
>> >> > > I think it's simply a sound effect - perhaps the phone vibrates as
>> >> > > well, can't remember - haven't played Labyrinth for a while.
>> >> >
>> >> > > On Thu, Feb 26, 2009 at 4:53 PM, robotissues
>> >> > > <jason.van.an...@gmail.com> wrote:
>> >> >
>> >> > >> Can someone clue me in on the name of the intent that triggers the
>> >> > >> haptic feedback when the user selects icons on the desktop, or
>> >> > >> when
>> >> > >> in
>> >> > >> Labyrinth the ball hits the wall.  I thought it was vibrate ...
>> >> > >> but
>> >> > >> after playing with Labyrinth I am sure there is something else. In
>> >> > >> Labyrinth it feels as if the thump occurs relative to where the
>> >> > >> ball
>> >> > >> hits (but I am not sure if this is really the case or I am
>> >> > >> imagining
>> >> > >> it).
>> >> >
>> >> > >> I asked about this before and thought I had figured it out myself
>> >> > >> (thought it might be a short burst of vibrate) ... but apparently
>> >> > >> not.
>> >> >
>> >> > >> Thank You,
>> >> > >> i++
>> >>
>> >
>> >
>> > >
>> >
>>
>>
>
>
> >
>

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