Very interesting ... somehow I overlooked the pattern variable ... I will play with this and report back.
i++ On Fri, Feb 27, 2009 at 11:39 AM, Paper Coder <paperga...@gmail.com> wrote: > Ahhhh, I missed that. Guess I'll be busy clicking each and every > permission when I go to download something from now on... > > > > On Fri, Feb 27, 2009 at 11:35 PM, Stoyan Damov <stoyan.da...@gmail.com>wrote: > >> >> Download Labyrinth, click it and you'll see its required permissions - >> Hardware control, control vibrator is listed (but you have to click on >> "Show all"). >> >> On Fri, Feb 27, 2009 at 6:32 PM, Paper Coder <paperga...@gmail.com> >> wrote: >> > I haven't yet posted an app yet, as I'm still sorting out a Google >> checkout >> > problem. I can't comment if a posted app would display all the >> permissions >> > required. >> > >> > But I would think it would list all the permissions required - maybe I'm >> > wrong? >> > >> > I could figure out the pattern easy enough, just experiment with time >> > lengths. >> > >> > >> > >> > On Fri, Feb 27, 2009 at 11:22 PM, Stoyan Damov <stoyan.da...@gmail.com> >> > wrote: >> >> >> >> Surely Labyrinth (Lite - I don't have access to paid apps) requires >> >> Hardware controls/control vibrator. This permission is not that >> >> important so it's not listed in "yellow" color (I don't know what >> >> color is that). I can feel that it vibrates, just don't have any idea >> >> what pattern the guy's using. >> >> >> >> Cheers >> >> >> >> On Fri, Feb 27, 2009 at 5:27 PM, Jason Van Anden >> >> <jason.van.an...@gmail.com> wrote: >> >> > It also seems to me that the thump happens relative to where the ball >> >> > hits, >> >> > at least based upon the side of the phone relative to the wall that >> was >> >> > hit >> >> > (then again this could be my mind could be playing tricks on me). >> >> > >> >> > Glad you noticed that no permission for this feature is asked for. >> >> > >> >> > So ... anyone have any idea how this is done? >> >> > >> >> > i++ >> >> > >> >> > >> >> > >> >> > >> >> > On Thu, Feb 26, 2009 at 11:18 PM, madcoder <paperga...@gmail.com> >> wrote: >> >> >> >> >> >> I believe your on to something here. >> >> >> >> >> >> The Labyrinth Lite version doesn't ask for permission for vibrate, >> >> >> only internet access and system tools - prevent sleep. So where is >> >> >> the vibration coming from? Also, it seems the harder the ball hits, >> >> >> the stronger the (mini-)vibration. >> >> >> >> >> >> I would like to know what triggers this as well. >> >> >> >> >> >> On Feb 26, 11:50 pm, Jason Van Anden <jason.van.an...@gmail.com> >> >> >> wrote: >> >> >> > Thank you for answering. I took some of the griping personally >> about >> >> >> > "why don't people take the minute to find ..." and/or choose the >> >> >> > right >> >> >> > forum. In this situation I do not know the syntax so its hard to >> >> >> > find >> >> >> > the info. >> >> >> > >> >> >> > That being said ... something physical actually does occur. Its >> the >> >> >> > same thing that happens when you long click on a desktop icon to >> >> >> > indicate its selected on the G1. It reminds me of the old video >> game >> >> >> > Q*bert. I tried a short vibration but its definitely not the >> same. >> >> >> > >> >> >> > Feedback super appreciated. >> >> >> > >> >> >> > i++ >> >> >> > >> >> >> > On Thu, Feb 26, 2009 at 11:44 AM, Stoyan Damov >> >> >> > <stoyan.da...@gmail.com> >> >> >> > wrote: >> >> >> > >> >> >> > > I think it's simply a sound effect - perhaps the phone vibrates >> as >> >> >> > > well, can't remember - haven't played Labyrinth for a while. >> >> >> > >> >> >> > > On Thu, Feb 26, 2009 at 4:53 PM, robotissues >> >> >> > > <jason.van.an...@gmail.com> wrote: >> >> >> > >> >> >> > >> Can someone clue me in on the name of the intent that triggers >> the >> >> >> > >> haptic feedback when the user selects icons on the desktop, or >> >> >> > >> when >> >> >> > >> in >> >> >> > >> Labyrinth the ball hits the wall. I thought it was vibrate ... >> >> >> > >> but >> >> >> > >> after playing with Labyrinth I am sure there is something else. >> In >> >> >> > >> Labyrinth it feels as if the thump occurs relative to where the >> >> >> > >> ball >> >> >> > >> hits (but I am not sure if this is really the case or I am >> >> >> > >> imagining >> >> >> > >> it). >> >> >> > >> >> >> > >> I asked about this before and thought I had figured it out >> myself >> >> >> > >> (thought it might be a short burst of vibrate) ... but >> apparently >> >> >> > >> not. >> >> >> > >> >> >> > >> Thank You, >> >> >> > >> i++ >> >> >> >> >> > >> >> > >> >> > > >> >> > >> >> >> >> >> > >> > >> > > >> > >> >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. 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