Very interesting ... somehow I overlooked the pattern variable ... I will
play with this and report back.

i++


On Fri, Feb 27, 2009 at 11:39 AM, Paper Coder <paperga...@gmail.com> wrote:

> Ahhhh, I missed that.  Guess I'll be busy clicking each and every
> permission when I go to download something from now on...
>
>
>
> On Fri, Feb 27, 2009 at 11:35 PM, Stoyan Damov <stoyan.da...@gmail.com>wrote:
>
>>
>> Download Labyrinth, click it and you'll see its required permissions -
>> Hardware control, control vibrator is listed (but you have to click on
>> "Show all").
>>
>> On Fri, Feb 27, 2009 at 6:32 PM, Paper Coder <paperga...@gmail.com>
>> wrote:
>> > I haven't yet posted an app yet, as I'm still sorting out a Google
>> checkout
>> > problem.  I can't comment if a posted app would display all the
>> permissions
>> > required.
>> >
>> > But I would think it would list all the permissions required - maybe I'm
>> > wrong?
>> >
>> > I could figure out the pattern easy enough, just experiment with time
>> > lengths.
>> >
>> >
>> >
>> > On Fri, Feb 27, 2009 at 11:22 PM, Stoyan Damov <stoyan.da...@gmail.com>
>> > wrote:
>> >>
>> >> Surely Labyrinth (Lite - I don't have access to paid apps) requires
>> >> Hardware controls/control vibrator. This permission is not that
>> >> important so it's not listed in "yellow" color (I don't know what
>> >> color is that). I can feel that it vibrates, just don't have any idea
>> >> what pattern the guy's using.
>> >>
>> >> Cheers
>> >>
>> >> On Fri, Feb 27, 2009 at 5:27 PM, Jason Van Anden
>> >> <jason.van.an...@gmail.com> wrote:
>> >> > It also seems to me that the thump happens relative to where the ball
>> >> > hits,
>> >> > at least based upon the side of the phone relative to the wall that
>> was
>> >> > hit
>> >> > (then again this could be my mind could be playing tricks on me).
>> >> >
>> >> > Glad you noticed that no permission for this feature is asked for.
>> >> >
>> >> > So ... anyone have any idea how this is done?
>> >> >
>> >> > i++
>> >> >
>> >> >
>> >> >
>> >> >
>> >> > On Thu, Feb 26, 2009 at 11:18 PM, madcoder <paperga...@gmail.com>
>> wrote:
>> >> >>
>> >> >> I believe your on to something here.
>> >> >>
>> >> >> The Labyrinth Lite version doesn't ask for permission for vibrate,
>> >> >> only internet access and system tools - prevent sleep.  So where is
>> >> >> the vibration coming from?  Also, it seems the harder the ball hits,
>> >> >> the stronger the (mini-)vibration.
>> >> >>
>> >> >> I would like to know what triggers this as well.
>> >> >>
>> >> >> On Feb 26, 11:50 pm, Jason Van Anden <jason.van.an...@gmail.com>
>> >> >> wrote:
>> >> >> > Thank you for answering.  I took some of the griping personally
>> about
>> >> >> > "why don't people take the minute to find ..." and/or choose the
>> >> >> > right
>> >> >> > forum.  In this situation I do not know the syntax so its hard to
>> >> >> > find
>> >> >> > the info.
>> >> >> >
>> >> >> > That being said ... something physical actually does occur.  Its
>> the
>> >> >> > same thing that happens when you long click on a desktop icon to
>> >> >> > indicate its selected on the G1.  It reminds me of the old video
>> game
>> >> >> > Q*bert.  I tried a short vibration but its definitely not the
>> same.
>> >> >> >
>> >> >> > Feedback super appreciated.
>> >> >> >
>> >> >> > i++
>> >> >> >
>> >> >> > On Thu, Feb 26, 2009 at 11:44 AM, Stoyan Damov
>> >> >> > <stoyan.da...@gmail.com>
>> >> >> > wrote:
>> >> >> >
>> >> >> > > I think it's simply a sound effect - perhaps the phone vibrates
>> as
>> >> >> > > well, can't remember - haven't played Labyrinth for a while.
>> >> >> >
>> >> >> > > On Thu, Feb 26, 2009 at 4:53 PM, robotissues
>> >> >> > > <jason.van.an...@gmail.com> wrote:
>> >> >> >
>> >> >> > >> Can someone clue me in on the name of the intent that triggers
>> the
>> >> >> > >> haptic feedback when the user selects icons on the desktop, or
>> >> >> > >> when
>> >> >> > >> in
>> >> >> > >> Labyrinth the ball hits the wall.  I thought it was vibrate ...
>> >> >> > >> but
>> >> >> > >> after playing with Labyrinth I am sure there is something else.
>> In
>> >> >> > >> Labyrinth it feels as if the thump occurs relative to where the
>> >> >> > >> ball
>> >> >> > >> hits (but I am not sure if this is really the case or I am
>> >> >> > >> imagining
>> >> >> > >> it).
>> >> >> >
>> >> >> > >> I asked about this before and thought I had figured it out
>> myself
>> >> >> > >> (thought it might be a short burst of vibrate) ... but
>> apparently
>> >> >> > >> not.
>> >> >> >
>> >> >> > >> Thank You,
>> >> >> > >> i++
>> >> >>
>> >> >
>> >> >
>> >> > >
>> >> >
>> >>
>> >>
>> >
>> >
>> > >
>> >
>>
>>
>>
>
> >
>

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