On Mon, Mar 9, 2009 at 4:51 PM, kbeal10 <kbea...@gmail.com> wrote:
>
> I agree, having more than 2 threads seems to break from the
> traditional paradigm, which is part of the reason it didn't seem like
> a good answer.
>
> Since I wouldn't be able to have a ViewGroup in it's own thread, I
> suppose the best solution is to create a SurfaceView that handles
> drawing all of the dice. This is the way I had started, but liked the
> idea of each die being a View in order to handle onTouchEvents.
> Instead, the dice would simply be Drawables. Selecting one would mean
> getting the coords of the onTouchEvent, and determining if that is on
> top of a die.

That's a lot better - now develop the game, test it, release it, and
(ahem, ahaha, mwuahahaha, ahem) profit ;)

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