On Thu, Mar 26, 2009 at 5:40 PM, Stoyan Damov <stoyan.da...@gmail.com> wrote: > On Thu, Mar 26, 2009 at 5:24 PM, Jean-Baptiste Queru <j...@android.com> wrote: >> I think that we've gone way too far from the original problem. The >> original problem as I see it isn't about GCs in other apps, it's about >> behaviors that cause "remote" GCs in your game. I think it'd be much >> simpler if your game could say "I don't want remote asynchronous GCs", >> and it would probably even be more effective.
JBQ, btw, how is it possible for other apps to trigger GC in my process? Is Android so aggressive about launching as few processes as possible, that it won't run my app in a new process, even if the # of running proceses is low? Thanks! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---