On Thu, Mar 26, 2009 at 5:40 PM, Stoyan Damov <stoyan.da...@gmail.com> wrote:
> On Thu, Mar 26, 2009 at 5:24 PM, Jean-Baptiste Queru <j...@android.com> wrote:
>> I think that we've gone way too far from the original problem. The
>> original problem as I see it isn't about GCs in other apps, it's about
>> behaviors that cause "remote" GCs in your game. I think it'd be much
>> simpler if your game could say "I don't want remote asynchronous GCs",
>> and it would probably even be more effective.

JBQ, btw, how is it possible for other apps to trigger GC in my
process? Is Android so aggressive about launching as few processes as
possible, that it won't run my app in a new process, even if the # of
running proceses is low?

Thanks!

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