To add, when I hit the back button to exit the application the last
frame of the scene is rendered properly but of course because I'm
exiting the application at that point it does me little good.

On Mar 30, 1:19 am, Jint3i <victor.jimmiesha...@gmail.com> wrote:
> I would like to know why this doesn't work as well. I'm able to use
> the options mentioned by gigadude but the device fails to hide the
> notification and title bars and also fails to render the OpenGL scene
> when the MEMORY_TYPE_GPU flag is set with Window.requestFeature
>
> On Mar 6, 1:16 am, gigadude <e.a.hutch...@gmail.com> wrote:
>
> > While trying to get a GLES demo running full screen I came across:
>
> >http://groups.google.com/group/android-developers/browse_thread/threa...
>
> > which is out of date, the correct code now seems to be:
>
> >         // We don't need a title either.
> >         requestWindowFeature(Window.FEATURE_NO_TITLE);
>
> >         // remove status bar
> >         int flags = WindowManager.LayoutParams.FLAG_FULLSCREEN;
> >         getWindow().setFlags(flags, flags);
>
> > I noticed there are some other interesting WindowManager.LayoutParams
> > flags:
>
> > WindowManager.LayoutParams.MEMORY_TYPE_GPU
> > WindowManager.LayoutParams.MEMORY_TYPE_PUSH_BUFFERS
> > WindowManager.LayoutParams.MEMORY_TYPE_HARDWARE
>
> > all but WindowManager.LayoutParams.MEMORY_TYPE_HARDWARE seem to
> > prevent
> > the app from drawing anything, is there a detailed description of what
> > said flags actually do?
>
> >   - Ed
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