Have you tried basing your code on one of the official samples in ApiDemos?
On Mon, Mar 30, 2009 at 8:39 PM, Jint3i <victor.jimmiesha...@gmail.com>wrote: > > Actually, if you're using GlSurfaceView check the following function: > private void guardedRun() throws InterruptedException > > Specifically the section regarding wait: > if(needToWait()) > { > while (needToWait()) > { > // wait(); /* I commented out this line*/ > } > } > > It seems to hang in the wait function indefinitely on the first frame. > Not sure why. > Other than that if the screen is allowed to sleep or forced to sleep > GL seems to lose the context. > Hope that helps anybody else. > > On Mar 30, 10:12 pm, Jint3i <victor.jimmiesha...@gmail.com> wrote: > > To add, when I hit the back button to exit the application the last > > frame of the scene is rendered properly but of course because I'm > > exiting the application at that point it does me little good. > > > > On Mar 30, 1:19 am, Jint3i <victor.jimmiesha...@gmail.com> wrote: > > > > > I would like to know why this doesn't work as well. I'm able to use > > > the options mentioned by gigadude but the device fails to hide the > > > notification and title bars and also fails to render the OpenGL scene > > > when the MEMORY_TYPE_GPU flag is set with Window.requestFeature > > > > > On Mar 6, 1:16 am, gigadude <e.a.hutch...@gmail.com> wrote: > > > > > > While trying to get a GLES demo running full screen I came across: > > > > > > > http://groups.google.com/group/android-developers/browse_thread/threa... > > > > > > which is out of date, the correct code now seems to be: > > > > > > // We don't need a title either. > > > > requestWindowFeature(Window.FEATURE_NO_TITLE); > > > > > > // remove status bar > > > > int flags = WindowManager.LayoutParams.FLAG_FULLSCREEN; > > > > getWindow().setFlags(flags, flags); > > > > > > I noticed there are some other interesting WindowManager.LayoutParams > > > > flags: > > > > > > WindowManager.LayoutParams.MEMORY_TYPE_GPU > > > > WindowManager.LayoutParams.MEMORY_TYPE_PUSH_BUFFERS > > > > WindowManager.LayoutParams.MEMORY_TYPE_HARDWARE > > > > > > all but WindowManager.LayoutParams.MEMORY_TYPE_HARDWARE seem to > > > > prevent > > > > the app from drawing anything, is there a detailed description of > what > > > > said flags actually do? > > > > > > - Ed > > > -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---