Aha ok, so if this memmory is thrown it mean i really have to cut downon memory usage. Is that right? I have a lot of sprites and a lot fo gamesounds, which takes a lot of memory.
2009/5/18 Romain Guy <romain...@google.com> > > > Another problem: a user can run a lot of applications in > > the background. When a user tries to run my game but my game > > runs out of memmory .. what should i do? > > How should i deal with this kind of situation? > > If your apps needs memory, Android will kill a background process. And > your app is limited to a maximum of 16 MB anyway. > > -- > Romain Guy > Android framework engineer > romain...@android.com > > Note: please don't send private questions to me, as I don't have time > to provide private support. All such questions should be posted on > public forums, where I and others can see and answer them > > > > -- -- Tjerk Wolterink @ GMail --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---