Aha ok, so if this memmory is thrown it mean i really have to cut downon
memory usage. Is that right? I have a lot of sprites and a lot fo
gamesounds,
which takes a lot of memory.

2009/5/18 Romain Guy <romain...@google.com>

>
> > Another problem: a user can run a lot of applications in
> > the background. When a user tries to run my game but my game
> > runs out of memmory .. what should i do?
> > How should i deal with this kind of situation?
>
> If your apps needs memory, Android will kill a background process. And
> your app is limited to a maximum of 16 MB anyway.
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
>
> >
>


-- 
--
Tjerk Wolterink @ GMail

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