But it's still strange that sometimes it works and sometimes it doesnt
work.. hmmm.And another concern: future devices may have more / less
memory.
How do i deal with that? Can i check the maximum amount of memory?
Or just stick to the 16mb limit?

2009/5/18 Romain Guy <romain...@google.com>

>
> That's correct.
>
> On Mon, May 18, 2009 at 9:53 AM, Tjerk Wolterink <tje...@gmail.com> wrote:
> > Aha ok, so if this memmory is thrown it mean i really have to cut down
> > on memory usage. Is that right? I have a lot of sprites and a lot fo
> > gamesounds,
> > which takes a lot of memory.
> >
> > 2009/5/18 Romain Guy <romain...@google.com>
> >>
> >> > Another problem: a user can run a lot of applications in
> >> > the background. When a user tries to run my game but my game
> >> > runs out of memmory .. what should i do?
> >> > How should i deal with this kind of situation?
> >>
> >> If your apps needs memory, Android will kill a background process. And
> >> your app is limited to a maximum of 16 MB anyway.
> >>
> >> --
> >> Romain Guy
> >> Android framework engineer
> >> romain...@android.com
> >>
> >> Note: please don't send private questions to me, as I don't have time
> >> to provide private support.  All such questions should be posted on
> >> public forums, where I and others can see and answer them
> >>
> >>
> >
> >
> >
> > --
> > --
> > Tjerk Wolterink @ GMail
> >
> > >
> >
>
>
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
>
> >
>


-- 
--
Tjerk Wolterink @ GMail

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