That's correct.

On Mon, May 18, 2009 at 9:53 AM, Tjerk Wolterink <tje...@gmail.com> wrote:
> Aha ok, so if this memmory is thrown it mean i really have to cut down
> on memory usage. Is that right? I have a lot of sprites and a lot fo
> gamesounds,
> which takes a lot of memory.
>
> 2009/5/18 Romain Guy <romain...@google.com>
>>
>> > Another problem: a user can run a lot of applications in
>> > the background. When a user tries to run my game but my game
>> > runs out of memmory .. what should i do?
>> > How should i deal with this kind of situation?
>>
>> If your apps needs memory, Android will kill a background process. And
>> your app is limited to a maximum of 16 MB anyway.
>>
>> --
>> Romain Guy
>> Android framework engineer
>> romain...@android.com
>>
>> Note: please don't send private questions to me, as I don't have time
>> to provide private support.  All such questions should be posted on
>> public forums, where I and others can see and answer them
>>
>>
>
>
>
> --
> --
> Tjerk Wolterink @ GMail
>
> >
>



-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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