That's correct. On Mon, May 18, 2009 at 9:53 AM, Tjerk Wolterink <tje...@gmail.com> wrote: > Aha ok, so if this memmory is thrown it mean i really have to cut down > on memory usage. Is that right? I have a lot of sprites and a lot fo > gamesounds, > which takes a lot of memory. > > 2009/5/18 Romain Guy <romain...@google.com> >> >> > Another problem: a user can run a lot of applications in >> > the background. When a user tries to run my game but my game >> > runs out of memmory .. what should i do? >> > How should i deal with this kind of situation? >> >> If your apps needs memory, Android will kill a background process. And >> your app is limited to a maximum of 16 MB anyway. >> >> -- >> Romain Guy >> Android framework engineer >> romain...@android.com >> >> Note: please don't send private questions to me, as I don't have time >> to provide private support. All such questions should be posted on >> public forums, where I and others can see and answer them >> >> > > > > -- > -- > Tjerk Wolterink @ GMail > > > >
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