If you want to show your support for apps on SD card you might want to
go to;

http://code.google.com/p/android/issues/detail?id=1151

There you can add your star of support to the 163 others and add your
comment to the 211 others which have been posted since the RFE was
lodged 8 months (and 2 firmware releases) ago.

The RFE is, however, still marked as "New" so theres no guarentee that
anyone from Google is actually taking notice of all of the users who
want this feature and have taken the time to find the bug reporting
system and register their opinions.

Al.

On Jun 14, 11:26 am, TjerkW <tje...@gmail.com> wrote:
> A lot of developers and this problem:
> All resources in an APK are stored in the memory of the phone,
> it is impossible to force some resources to be saved on the sdcard.
>
> For example, check this use-case:
> I am creating a game with multiple levels a lot of sounds, menumusic
> and sprites.
> The size unpacked is now >6MB and the game is not even finished
> Users are already 
> complaining:http://www.cyrket.com/package/com.tjerk.spacewars
>
> The only current solution is to download the data after installation
> on the sdcard and load the data from the sd card (requires your own
> data handling code, the convenience R class cannot be used).
> This solution is a no-go for a lot of developers because they simply
> donot have a server. The users may also find it weird that they have
> to install stuff after they installed the app.
>
> Another solution is to have a linux partition on your sdcard, but this
> requires a rooted phone and is only for advanced users.
>
> I know they are a lot of issues with installing part of the app on the
> sdcard (piracy etc). However if you only install application data on
> the sdcard, then there would be no problem. I suggest to create a
> ".appname" directory for each application that requires to save
> resources on the sdcard. Window users will not see that directory. If
> they delete the directory and restart the app they should get an
> alertbox that forces them to reinstall (or remove) the app.
>
> Seriouzly google, you have to add a feature that solves this problem,
> the android platform is a no-go for big games. And users can install a
> limited number of apps.
>
> What i want to now: Is this going to be implemented in the future?
> Or should i implemented the "download-from-server" solution. If you
> are going to implemented it in the next release than i will not waste
> time on implementing the "download-from-server" solution.
>
> Links to other posts of developers that have the same 
> problem:http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...
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