Apps on the sdcard is not the solution. What i want is only the resources of
the app on the sdcard.

I added a comment to the issue:
""

This is a no-go solution. If apps are installed on the sdcard they can
be copied and
this opens the door for piracy and makes the android market less attractive for
developers. Resulting in fewer apps that are developed for the android platform.

However.. it would be a good thing to save parts of the application on
the sdcard.
For example the /res directory could be saved on the sdcard.

Another possibility is the have a separate partition on the sdcard
that can only be
read by the android system. It will not show up in your computer.

I really need more room for my app: it gets bigger and bigger. However
i donnot want
userse to have the option to install it on the sdcard.

""

2009/6/15 Al Sutton <a...@funkyandroid.com>

>
> If you want to show your support for apps on SD card you might want to
> go to;
>
> http://code.google.com/p/android/issues/detail?id=1151
>
> There you can add your star of support to the 163 others and add your
> comment to the 211 others which have been posted since the RFE was
> lodged 8 months (and 2 firmware releases) ago.
>
> The RFE is, however, still marked as "New" so theres no guarentee that
> anyone from Google is actually taking notice of all of the users who
> want this feature and have taken the time to find the bug reporting
> system and register their opinions.
>
> Al.
>
> On Jun 14, 11:26 am, TjerkW <tje...@gmail.com> wrote:
> > A lot of developers and this problem:
> > All resources in an APK are stored in the memory of the phone,
> > it is impossible to force some resources to be saved on the sdcard.
> >
> > For example, check this use-case:
> > I am creating a game with multiple levels a lot of sounds, menumusic
> > and sprites.
> > The size unpacked is now >6MB and the game is not even finished
> > Users are already complaining:
> http://www.cyrket.com/package/com.tjerk.spacewars
> >
> > The only current solution is to download the data after installation
> > on the sdcard and load the data from the sd card (requires your own
> > data handling code, the convenience R class cannot be used).
> > This solution is a no-go for a lot of developers because they simply
> > donot have a server. The users may also find it weird that they have
> > to install stuff after they installed the app.
> >
> > Another solution is to have a linux partition on your sdcard, but this
> > requires a rooted phone and is only for advanced users.
> >
> > I know they are a lot of issues with installing part of the app on the
> > sdcard (piracy etc). However if you only install application data on
> > the sdcard, then there would be no problem. I suggest to create a
> > ".appname" directory for each application that requires to save
> > resources on the sdcard. Window users will not see that directory. If
> > they delete the directory and restart the app they should get an
> > alertbox that forces them to reinstall (or remove) the app.
> >
> > Seriouzly google, you have to add a feature that solves this problem,
> > the android platform is a no-go for big games. And users can install a
> > limited number of apps.
> >
> > What i want to now: Is this going to be implemented in the future?
> > Or should i implemented the "download-from-server" solution. If you
> > are going to implemented it in the next release than i will not waste
> > time on implementing the "download-from-server" solution.
> >
> > Links to other posts of developers that have the same problem:
> http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa...http://groups.google.com/group/android-developers/browse_thread/threa.
> ..
> >
>


-- 
--
Tjerk Wolterink @ GMail

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