okey so i found a solution

here is it

is = SharedData.context.getAssets().open(myFile);
Bitmap bitmap=BitmapFactory.decodeStream(is);

and after that i set my ImaveView sith setImageBitmap(bitmap).

thanks u alot nightwolf

Cheers

On Jul 2, 10:28 am, qLabs <quentin.font...@gmail.com> wrote:
> First, thanks for replying.
>
> So since my asset directory did'nt exist, i created it and i placed 4
> folders in it, each one containing files.
> My goal is to set up image (the contained files) on ImageView object
> from a xml parser.
> So with the InputStream i don't know how to use it, i mean the only
> methods ive got from an ImageView are setImageDrawable(from
> ressources) or setImagebitmap...
> I might be dump but i have no clue how to use this InputStream for
> setup image to my ImageViews.
>
> Cheers
>
> On Jul 2, 6:39 am, Nightwolf <mikh...@gmail.com> wrote:
>
> > It's possible to store files to assets directory of your Android
> > project and access them like this
>
> > final InputStream is = context.getAssets().open("myfile.txt");
>
> > Asset files like resource files are included into application package
> > and you only need to install apk as usual.
> > For other approaches please check MediaPlayerDemo from APIDemos.
> > Confusing moment (for me) is that path to sd card should be started
> > with "/sdcard/" (sorry, don't remember which slash is correct).
> > And remember that file name is case sensitive.
>
> > On Jul 1, 4:43 pm, qLabs <quentin.font...@gmail.com> wrote:
>
> > > Hello,
>
> > > Im trying to read some local files, and ive been reading a lot of
> > > stuff about it, but i still don't know where to store the files on my
> > > phone and how to get the right path.
> > > Some say, it should be stored on /data/data/your.package.here/files
> > > but where is that, i mean i can get there when using the emulator but
> > > i have no clue how to put files in this on a real device.
>
> > > Cheers,
>
> > > qLabs
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