Depends...

In general, it's no good catching Errors. But I'm using this
particular error to see if i have enough memory for creating a full-
sized bitmap (no other way of doing this). If not, i catch the
outofmemoryerror and will use a smaller sized bitmap.

On Aug 23, 5:02 am, alex <gsm...@gmail.com> wrote:
> I guess you are trying to perform manipulations on a byte[]. Just use
> decodeStream(...) or decodeFile(...) instead. Cathing runtime errors
> is plain wrong.
>
> On Aug 23, 2:45 am, Bob <bshumsk...@yahoo.com> wrote:
>
>
>
> > Hi,
> > I am getting an outofmemory error (java.lang.outofmememoryerror) from
> > a bitmapfactory that doesn't seem to be caught despite the fact that
> > it is in a try{ }catch block.  Can I catch this error somehow or is it
> > outofmemory inherently uncatchable?
>
> > Thanks,
> > Bob- Hide quoted text -
>
> - Show quoted text -
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