That would be indeed be possible. But, in my app's case, unlikely.
 :-)

On Aug 24, 1:03 pm, fadden <fad...@android.com> wrote:
> On Aug 23, 10:07 am, Streets Of Boston <flyingdutc...@gmail.com>
> wrote:
>
> > In general, it's no good catching Errors. But I'm using this
> > particular error to see if i have enough memory for creating a full-
> > sized bitmap (no other way of doing this). If not, i catch the
> > outofmemoryerror and will use a smaller sized bitmap.
>
> This seems like it could get you into trouble.  For example, if you
> have 2049KB free, and you successfully allocate a 2048KB bitmap, just
> about everything you try from there forward is going to fail with
> OOM.  The problem is the large bitmap, but the large bitmap allocation
> doesn't cause the failure.
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