I've heard that somebody ported C++ Box2d physics engine to NDK which sounds quite good in terms of performance. Maybe check the NDK group, too?
http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e02c5d6857cb/23b7a4ef343a54ed -- André http://android.rabold.org On 9 Okt., 19:08, Dan Sherman <impact...@gmail.com> wrote: > Which physics engine you use should have nothing to do with which drawing > style you want to use (OpenGL vs canvas). As far as I can guess, there > might not be much documentation for those, as they're probably direct > ports. In the sense that the original documentation should get you 95% of > the way there... > > On Fri, Oct 9, 2009 at 1:52 AM, mmkr <manutd...@gmail.com> wrote: > > > Hi, > > > I want to try any physics engine for 2D and 3D in Android. So far > > I have learnt that JBullet and JBox2d can be used, and JBox2d is a > > better one among them. But there in not much available documentation > > available and it even uses some concepts which are not supported by > > Android like Applets.Even some posts in various forums suggested that > > there are still no ideal physics engines available for Android. Are > > there any plans for implementing specific physics engines for Android? > > Can OpenGL be used for these ? > > > Help me out in deciding which physics engine is best suitable > > for Android. > > > Thanks in advance. > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---