I've heard that somebody ported C++ Box2d physics engine to NDK which
sounds quite good in terms of performance.
Maybe check the NDK group, too?

http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e02c5d6857cb/23b7a4ef343a54ed

-- André
http://android.rabold.org



On 9 Okt., 19:08, Dan Sherman <impact...@gmail.com> wrote:
> Which physics engine you use should have nothing to do with which drawing
> style you want to use (OpenGL vs canvas).  As far as I can guess, there
> might not be much documentation for those, as they're probably direct
> ports.  In the sense that the original documentation should get you 95% of
> the way there...
>
> On Fri, Oct 9, 2009 at 1:52 AM, mmkr <manutd...@gmail.com> wrote:
>
> > Hi,
>
> >     I want to try any physics engine for 2D and 3D in Android. So far
> > I have learnt that JBullet and JBox2d can be used, and JBox2d is a
> > better one among them. But there in not much available documentation
> > available and it even uses some concepts which are not supported by
> > Android like Applets.Even some posts in various forums suggested that
> > there are still no ideal physics engines available for Android. Are
> > there any plans for implementing specific physics engines for Android?
> > Can OpenGL be used for these ?
>
> >       Help me out in deciding which physics engine is best suitable
> > for Android.
>
> > Thanks in advance.
>
>
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