It looks like the Space Physic game is using the Box2D lib...

Emmanuel
http://androidblogger.blogspot.com/
http://www.alocaly.com

On Oct 10, 8:24 am, murali raju <manutd...@gmail.com> wrote:
> Hey thank u very much Andre its helped me a lot. thank u.
>
>
>
> On Fri, Oct 9, 2009 at 11:53 PM, André <andre.rab...@googlemail.com> wrote:
>
> > I've heard that somebody ported C++ Box2d physics engine to NDK which
> > sounds quite good in terms of performance.
> > Maybe check the NDK group, too?
>
> >http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e...
>
> > -- André
> >http://android.rabold.org
>
> > On 9 Okt., 19:08, Dan Sherman <impact...@gmail.com> wrote:
> > > Which physics engine you use should have nothing to do with which drawing
> > > style you want to use (OpenGL vs canvas).  As far as I can guess, there
> > > might not be much documentation for those, as they're probably direct
> > > ports.  In the sense that the original documentation should get you 95%
> > of
> > > the way there...
>
> > > On Fri, Oct 9, 2009 at 1:52 AM, mmkr <manutd...@gmail.com> wrote:
>
> > > > Hi,
>
> > > >     I want to try any physics engine for 2D and 3D in Android. So far
> > > > I have learnt that JBullet and JBox2d can be used, and JBox2d is a
> > > > better one among them. But there in not much available documentation
> > > > available and it even uses some concepts which are not supported by
> > > > Android like Applets.Even some posts in various forums suggested that
> > > > there are still no ideal physics engines available for Android. Are
> > > > there any plans for implementing specific physics engines for Android?
> > > > Can OpenGL be used for these ?
>
> > > >       Help me out in deciding which physics engine is best suitable
> > > > for Android.
>
> > > > Thanks in advance.
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