Just started testing support for multiple screen sizes via emulator, and noticed that I am getting these lovely 'bitmap size exceeds VM budget' crashes when flipping the orientation. Since all of this works on m G1 (my test is to do 25 quick orientation flips), I am growing suspicious that the additional memory needed to do 'auto-scaling' is the root cause.
I did some digging, and found some past posts about larger screen devices having more memory / tweaked memory limits. When creating a WVGA854 device, are the higher memory requirements automatically reflected in the emulator or am I getting a G1 with a larger screen? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en