Just started testing support for multiple screen sizes via emulator,
and noticed that I am getting these lovely 'bitmap size exceeds VM
budget' crashes when flipping the orientation. Since all of this works
on m G1 (my test is to do 25 quick orientation flips), I am growing
suspicious that the additional memory needed to do 'auto-scaling' is
the root cause.

I did some digging, and found some past posts about larger screen
devices having more memory / tweaked memory limits. When creating a
WVGA854 device, are the higher memory requirements automatically
reflected in the emulator or am I getting a G1 with a larger screen?

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