Devices running in WVGA (at least, devices in WVGA and with a high
density display) offer more memory to each process. Droid for instance
allows up to 24 MB per process.

On Sun, Nov 8, 2009 at 6:59 PM, knavewave <knavew...@gmail.com> wrote:
> How do I check?
>
> I am being lazy and using whatever the GUI utility gives me (It only
> asks for screen size when creating an device). Checking the details
> (again via GUI), I only see 'hw.lcd.density: 240'.
>
> Thanks,
> Richard
>
> On Nov 8, 6:47 pm, dan raaka <danra...@gmail.com> wrote:
>> what doer your emulator hw.ramSize say?
>> -Dan
>>
>> On Sun, Nov 8, 2009 at 6:36 PM, knavewave <knavew...@gmail.com> wrote:
>> > Just started testing support for multiple screen sizes via emulator,
>> > and noticed that I am getting these lovely 'bitmap size exceeds VM
>> > budget' crashes when flipping the orientation. Since all of this works
>> > on m G1 (my test is to do 25 quick orientation flips), I am growing
>> > suspicious that the additional memory needed to do 'auto-scaling' is
>> > the root cause.
>>
>> > I did some digging, and found some past posts about larger screen
>> > devices having more memory / tweaked memory limits. When creating a
>> > WVGA854 device, are the higher memory requirements automatically
>> > reflected in the emulator or am I getting a G1 with a larger screen?
>>
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-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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