Hi all. I've been reading the developer guide, the sections on designing for performance and responsiveness. It's great stuff, and I'm going to go through all my code and refactor everything I can to meet these suggestions.
One line stood out for me: "For games specifically, do calculations for moves in a child thread." Could someone possibly elaborate on this a little? If you had a game where the screen was being refreshed continuously, with calculations being made on every refresh, does this mean starting and ending a thread every time this happens? Or is one thread created at the start, which stays open for the duration of the game? And would this be an inner class extending Thread with a run() method as usual, or are there better ways of handling it? I recently used an "AsyncTask" to handle a background task, would that be something that could be of use here? Many thanks for any help. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en