Oh, and yes you could use Thread with a run() method. Its easy to set up. AsyncTask is sort of a specialization of Thread tat helps with some of the communication between parent and child thread. But they can be run only once. So a new one needs to be instantiated each time.
On Nov 12, 8:13 am, Neilz <neilhorn...@googlemail.com> wrote: > Anyone? This is a common consideration, I would have thought? > > On Nov 11, 10:17 pm, Neilz <neilhorn...@googlemail.com> wrote: > > > Hi all. I've been reading the developer guide, the sections on > > designing for performance and responsiveness. It's great stuff, and > > I'm going to go through all my code and refactor everything I can to > > meet these suggestions. > > > One line stood out for me: "For games specifically, do calculations > > for moves in a child thread." > > > Could someone possibly elaborate on this a little? If you had a game > > where the screen was being refreshed continuously, with calculations > > being made on every refresh, does this mean starting and ending a > > thread every time this happens? Or is one thread created at the start, > > which stays open for the duration of the game? > > > And would this be an inner class extending Thread with a run() method > > as usual, or are there better ways of handling it? I recently used an > > "AsyncTask" to handle a background task, would that be something that > > could be of use here? > > > Many thanks for any help. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en