I'm not sure about anyone else but I just could not work out how to
buy an app from SlideMe. It had steps that it wanted you to do from my
desktop which isn't a big help when I'm on the bus! I was hoping they
would make it big as paid apps aren't available on Android Market for
my phone carrier.

My app has a small bug on QVGA devices (HTC Tattoo) but apart from
that everything is OK. I've programmed for Windows Mobile before and I
think Microsoft's new resolutions were well though out compared to
Google's. If you take the original res (HVGA for Android and QVGA for
WM) you'll see that Microsoft never made a res smaller than the res
everyone was used to. I have no ides how they came up with 854 x 480.

I'm also not happy about having to make a 2D icon when I had a nice 3D
one that met the guidelines! :)

On Nov 13, 11:42 pm, Kaj Bjurman <kaj.bjur...@gmail.com> wrote:
> You can test Android 2.0 applications in the emulator. I've been able
> to correct a bug that I had on 2.0 even though I don't have a phone
> that supports 2.0.
>
> On 13 Nov, 13:57, WoodManEXP <woodman...@gmail.com> wrote:
>
> > We have spent significant time & energy and $$ producing several
> > Android applications on the bet/hope it will be able to cut into the
> > iPhone market. Unfortunately little is happening.
>
> > - The apps sales are sluggish (the apps are hardly even being pirated
> > as far as we can tell).
> > - ADP cannot be updated to Android 2.0 yet Google has pushed hard for
> > development to be updated to 2.0 and the Droid phone is released. How
> > is one to test?
> > - The Google Market seems ineffective. Consider limitations like the
> > short app descriptions for instance. Google Market has a way to go to
> > catch up with the magic of iTunes.
> > - There is void of two-way communication between Google and the
> > Android developer base so rumor and conjecture and trial and error
> > prevail.
> > - Distribution license agreement is updated in a take it or leave it
> > fashion (with no meaningful explanation or attempt to point out
> > changes). What was that all about?
>
> > The list of this dings goes on. Understandably it is a huge
> > undertaking for Google/Verizon/HTC/Developers and the others to launch
> > Android and support it to go after the market Apple iPhone has proven.
> > On the plus side the SDK and ADP is obviously something Google has
> > invested heavily in and the basic Android system is, IMHO, superior to
> > iPhone system. So that's all good. Hopefully these developer
> > irritations are part of the growing pains and will quickly be
> > resolved.

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