On Fri, Nov 13, 2009 at 6:13 AM, Kieran <kieran.flem...@gmail.com> wrote:
> If you take the original res (HVGA for Android and QVGA for > WM) you'll see that Microsoft never made a res smaller than the res > everyone was used to. Not supporting QVGA screens would basically leave out the lower-end market, which is the bulk of device sales. > I have no ides how they came up with 854 x 480. > That's a very standard resolution -- FWVGA. Also, please, when you develop your app, don't think of things as "I am going to design a UI for 320x480, and 480x800, and 480x854." Instead, design graphics for the different densities you will support, and then do the layout for the smallest size you will support and make sure it can adjust in some reasonable way for larger screen sizes. For most apps this is very straight-forward as long as they have some data/content area that would naturally resize. For things like games this is often not so clear, but at the least you can target a few common sizes and make sure your game centers itself or whatever on larger screens from that. -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en