What's your design like?  How are you drawing everything?  If you tell
me that, I can offer some suggestions.

On Jan 6, 9:02 am, Andrea <andrea.pai...@gmail.com> wrote:
> Hi
> I developed a game with the g1 in my mind. Now I want to support large
> screen sizes but I don't want to add in the apk different images for
> different screen sizes because now the apk is 3mb and when installed
> trought market it became 6mb (due to protection on). If i have to
> double the images to support new screens, the apk would be too heavy
> (about 13mb, i think) so I'm wondering to know if scaling images at
> runtime by myself (without compatibility mode) maybe the best way for
> supporting larger screens. Someone tried this solution? Compatbility
> mode does a great work in scaling images but it slows down drastically
> the framerate (i think because the scale operation is made every time
> an image is used/moved and not only once on the load of the image
> itself).
>
> Thanks
-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to