What's your design like? How are you drawing everything? If you tell me that, I can offer some suggestions.
On Jan 6, 9:02 am, Andrea <andrea.pai...@gmail.com> wrote: > Hi > I developed a game with the g1 in my mind. Now I want to support large > screen sizes but I don't want to add in the apk different images for > different screen sizes because now the apk is 3mb and when installed > trought market it became 6mb (due to protection on). If i have to > double the images to support new screens, the apk would be too heavy > (about 13mb, i think) so I'm wondering to know if scaling images at > runtime by myself (without compatibility mode) maybe the best way for > supporting larger screens. Someone tried this solution? Compatbility > mode does a great work in scaling images but it slows down drastically > the framerate (i think because the scale operation is made every time > an image is used/moved and not only once on the load of the image > itself). > > Thanks
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