Hello All, I'm learning OpenGL on my own atm and I have a question about texturing a surface:
I can create a simple polygon like this: public class Square { // Our vertices. private FloatBuffer colorBuffer; float[] colors = { .5f, .5f, 0f, .2f, // vertex 0 red 0f, 1f, 0f, .2f, // vertex 1 green 0f, 0f, 1f, .2f, // vertex 2 blue 1f, 0f, 1f, .2f, // vertex 3 magenta }; private float vertices[] = { -.7f, .04f, -.5f, // 0, Top Left -.7f, -.04f, -0.5f, // 1, Bottom Left .7f, -.04f, 0.05f, // 2, Bottom Right .7f, .04f, 0.05f, // 3, Top Right }; private short[] indices = { 0, 1, 2, 0, 2, 3 }; Then I load all of that info into the approriate buffers and draw it to the screen with a call to: gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); My question: I'm looking for a good example of how to take an image and texture it to the surface. (I'm looking for a good book on JOGL with examples.) Any suggestions are appreciated. Thanks, Josh Beck Northeast ISD -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en