I meant to state I'm 'also' looking for suggestions on a good book on
JOGL as a general
study guide.

On Feb 17, 2:35 pm, joshbeck <josh.beck2...@gmail.com> wrote:
> Hello All,
>
> I'm learning OpenGL on my own atm and I have a question about
> texturing a surface:
>
> I can create a simple polygon like this:
>
> public class Square {
>         // Our vertices.
>         private FloatBuffer colorBuffer;
>         float[] colors = {
>             .5f, .5f, 0f, .2f, // vertex 0 red
>             0f, 1f, 0f, .2f, // vertex 1 green
>             0f, 0f, 1f, .2f, // vertex 2 blue
>             1f, 0f, 1f, .2f, // vertex 3 magenta
>     };
>         private float vertices[] = {
>                       -.7f,  .04f, -.5f,  // 0, Top Left
>                       -.7f, -.04f, -0.5f,  // 1, Bottom Left
>                        .7f, -.04f, 0.05f,  // 2, Bottom Right
>                        .7f,  .04f, 0.05f,  // 3, Top Right
>                 };
> private short[] indices = { 0, 1, 2, 0, 2, 3 };
>
> Then I load all of that info into the approriate buffers and draw it
> to the screen with a call to:
>
> gl.glDrawElements(GL10.GL_TRIANGLES, indices.length,
>                                 GL10.GL_UNSIGNED_SHORT, indexBuffer);
>
> My question:
>
> I'm looking for a good example of how to take an image and texture it
> to the surface.
>
> (I'm looking for a good book on JOGL with examples.)
>
> Any suggestions are appreciated.
>
> Thanks,
> Josh Beck
> Northeast ISD

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