I'm going to answer my question here:

http://insanitydesign.com/wp/projects/nehe-android-ports/

Excellent resource for Android OpenGL

On Feb 17, 2:36 pm, joshbeck <josh.beck2...@gmail.com> wrote:
>  I meant to state I'm 'also' looking for suggestions on a good book on
> JOGL as a general
> study guide.
>
> On Feb 17, 2:35 pm, joshbeck <josh.beck2...@gmail.com> wrote:
>
>
>
> > Hello All,
>
> > I'm learning OpenGL on my own atm and I have a question about
> > texturing a surface:
>
> > I can create a simple polygon like this:
>
> > public class Square {
> >         // Our vertices.
> >         private FloatBuffer colorBuffer;
> >         float[] colors = {
> >             .5f, .5f, 0f, .2f, // vertex 0 red
> >             0f, 1f, 0f, .2f, // vertex 1 green
> >             0f, 0f, 1f, .2f, // vertex 2 blue
> >             1f, 0f, 1f, .2f, // vertex 3 magenta
> >     };
> >         private float vertices[] = {
> >                       -.7f,  .04f, -.5f,  // 0, Top Left
> >                       -.7f, -.04f, -0.5f,  // 1, Bottom Left
> >                        .7f, -.04f, 0.05f,  // 2, Bottom Right
> >                        .7f,  .04f, 0.05f,  // 3, Top Right
> >                 };
> > private short[] indices = { 0, 1, 2, 0, 2, 3 };
>
> > Then I load all of that info into the approriate buffers and draw it
> > to the screen with a call to:
>
> > gl.glDrawElements(GL10.GL_TRIANGLES, indices.length,
> >                                 GL10.GL_UNSIGNED_SHORT, indexBuffer);
>
> > My question:
>
> > I'm looking for a good example of how to take an image and texture it
> > to the surface.
>
> > (I'm looking for a good book on JOGL with examples.)
>
> > Any suggestions are appreciated.
>
> > Thanks,
> > Josh Beck
> > Northeast ISD

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