I'm going to answer my question here:
http://insanitydesign.com/wp/projects/nehe-android-ports/ Excellent resource for Android OpenGL On Feb 17, 2:36 pm, joshbeck <josh.beck2...@gmail.com> wrote: > I meant to state I'm 'also' looking for suggestions on a good book on > JOGL as a general > study guide. > > On Feb 17, 2:35 pm, joshbeck <josh.beck2...@gmail.com> wrote: > > > > > Hello All, > > > I'm learning OpenGL on my own atm and I have a question about > > texturing a surface: > > > I can create a simple polygon like this: > > > public class Square { > > // Our vertices. > > private FloatBuffer colorBuffer; > > float[] colors = { > > .5f, .5f, 0f, .2f, // vertex 0 red > > 0f, 1f, 0f, .2f, // vertex 1 green > > 0f, 0f, 1f, .2f, // vertex 2 blue > > 1f, 0f, 1f, .2f, // vertex 3 magenta > > }; > > private float vertices[] = { > > -.7f, .04f, -.5f, // 0, Top Left > > -.7f, -.04f, -0.5f, // 1, Bottom Left > > .7f, -.04f, 0.05f, // 2, Bottom Right > > .7f, .04f, 0.05f, // 3, Top Right > > }; > > private short[] indices = { 0, 1, 2, 0, 2, 3 }; > > > Then I load all of that info into the approriate buffers and draw it > > to the screen with a call to: > > > gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, > > GL10.GL_UNSIGNED_SHORT, indexBuffer); > > > My question: > > > I'm looking for a good example of how to take an image and texture it > > to the surface. > > > (I'm looking for a good book on JOGL with examples.) > > > Any suggestions are appreciated. > > > Thanks, > > Josh Beck > > Northeast ISD -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en