I'm using GLSurfaceView to render OpengGL 3D.  It works great on my
nexus one, the emulators, and at least the G1.  However, on the droid,
the textures are white.  I've seen this problem before when textures
aren't loaded, and also when they aren't powers of two dimensions (not
the case here).  What's weird is that this started when I converted my
program to use GLSurfaceView (it used to be based on some older
example where I was doing the EGL stuff myself).

Textures displayed on the screen are white, but shapes that are just
colors are displayed just fine.

The person testing this for me on their droid does not have the sdk,
so if anyone would like to run this with the debugger, let me know and
I can get you the apk.

Thanks for any help!

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to