I have them in just plain old drawable (added this directory myself since this is how it used to be done, didn't do anything special, if something special is required).
They work fine on my Nexus One, which is also HDPI (I assume). Does Nexus One default to not scale while Droid does scale? Thanks On Feb 26, 8:31 pm, Robert Green <rbgrn....@gmail.com> wrote: > Your textures are being scaled and are no longer power-of-two. Either > put them in drawable-nodpi or turn off scaling on the decoder > configuration. > > On Feb 26, 4:05 pm, Barrett_A <lbarrettander...@gmail.com> wrote: > > > > > I'm using GLSurfaceView to render OpengGL 3D. It works great on my > > nexus one, the emulators, and at least the G1. However, on the droid, > > the textures are white. I've seen this problem before when textures > > aren't loaded, and also when they aren't powers of two dimensions (not > > the case here). What's weird is that this started when I converted my > > program to use GLSurfaceView (it used to be based on some older > > example where I was doing the EGL stuff myself). > > > Textures displayed on the screen are white, but shapes that are just > > colors are displayed just fine. > > > The person testing this for me on their droid does not have the sdk, > > so if anyone would like to run this with the debugger, let me know and > > I can get you the apk. > > > Thanks for any help! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en