Your textures are being scaled and are no longer power-of-two. Either put them in drawable-nodpi or turn off scaling on the decoder configuration.
On Feb 26, 4:05 pm, Barrett_A <lbarrettander...@gmail.com> wrote: > I'm using GLSurfaceView to render OpengGL 3D. It works great on my > nexus one, the emulators, and at least the G1. However, on the droid, > the textures are white. I've seen this problem before when textures > aren't loaded, and also when they aren't powers of two dimensions (not > the case here). What's weird is that this started when I converted my > program to use GLSurfaceView (it used to be based on some older > example where I was doing the EGL stuff myself). > > Textures displayed on the screen are white, but shapes that are just > colors are displayed just fine. > > The person testing this for me on their droid does not have the sdk, > so if anyone would like to run this with the debugger, let me know and > I can get you the apk. > > Thanks for any help! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en