Thank monmonja

I found and contacted a company that holds a patent on a feature that my app
centers around.

They are going to work with me and "review" my app before I launch it to
discuses license agreements. I let them know I am an individual who does
have tons of money to spend on licenses so I will be interested to see what
they propose.

-Chris

On Mon, Mar 8, 2010 at 9:16 AM, monmonja <almondmend...@gmail.com> wrote:

> First of all thanks for using my example :) On the patent thing, if
> you have a good idea similar to something that is patented, i suggest
> you to put your app on other country besides US or the list of
> countries that have the patent (you can google search them). One
> reason is that the patent system in US is kind of a mess right now
> (sorry guys its just is). Most patents in US are not global patents so
> in a sea of 140+ countries, there is a good chance your app would be
> big somewhere else. On the localization part, there are a lot of
> willing individual on that certain country that could speak english
> and is willing to translate the app for you. Btw im not a US hater but
> i hate the patent system there, it kills further innovations.
>
> On Mar 3, 12:51 am, chris harper <ch393...@gmail.com> wrote:
> > I agree it all depends on if your app makes money. If they see something
> > that makes money they will come after you if you violate a Patent. In my
> > case I did my homework and found out now before my app goes out that
> someone
> > holds a patent on any case when someone takes any graphic of any image
> that
> > represents a head and places it on graphic of anything that represents a
> > body. Like JibJab does. If you look at the legal part of their JibJab's
> web
> > site they have to pay pixfusion a license fee (at the very bottom).
> >
> > http://sendables.jibjab.com/about/legal
> >
> > Which is what my app is going to do (take a head and place it on a body).
> >
> > I wrote pixfusion two emails asking about licenses fee's and what I was
> > developing but I never heard back. So I'll keep the emails that I wrote
> and
> > if (by chance) my app does get a little popular and I do hear from them
> then
> > I will have proof that I tried contacting them and I was proactive.
> >
> > For any developers out there reading this do a little "googling" on any
> > major features of your app and just aware that there are MANY patents out
> > there. Where if your app takes off you could get an email from some BS
> > company saying you have to pay them licenses fees and/or a cease and
> desist
> > order like K05tik got.
> >
> > There is nothing worse for a developer then spending hours of time
> > developing and coding something just to find out that they have to stop
> > publishing it.
> >
> > Thanks
> > -Chris
> >
> >
> >
> > On Tue, Mar 2, 2010 at 1:15 AM, ko5tik <kpriblo...@yahoo.com> wrote:
> > > In today society everybody  can sue you for almost anything at any
> > > time
> > > ( we live in kind of free countries, in unfree countrys you will be
> > > just thrown to jail  )
> > > in case of tetris applet they claimed copyright on 4-block tiles ;)
> > > ( which were used in a books back in 70ies )
> >
> > > Software patents do suck,  as well as actual copyright laws  ( for
> > > example in germany,
> > > EUR 0.06 per blank CD goes straight to GEMA , as well as EUR 30 on
> > > every new
> > > PC sold, and they still claim that you download music illegally)  -
> > > so please support your
> > > local pirate party.
> >
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