Jon, intent cannot take precedence over letter to court nor be called
as proof in court of law. The contract says so, in black and white -
the contract is binding. I rest my case.

YA

On Mar 25, 9:07 am, Jon Colverson <[email protected]> wrote:
> On Mar 24, 6:08 pm, Yuri Ammosov - Sadko Mobile <[email protected]>
> wrote:
>
> > No, it does not. Read carefully.
>
> > Products: Software, content and digital materials created for Devices
> > in accordance with the Android SDK ***and distributed via the
> > Market***.
>
> > It's not distributed via Market, it's not a Product.
>
> I did notice that. If we take it at face value then we could make a
> free game with two levels and a "level store" that sells more levels
> with payment via PayPal. That would clearly be against the intent of
> the distribution agreement, though. On the other end of the spectrum,
> an app that is a front-end for a web store for buying e-books or MP3s
> would probably be fine. The case that we are currently talking about,
> where an RPG game is selling content for use in the game itself, is
> closer to my first example than my second, in my opinion.
>
> You might argue that it is the letter of the agreement rather than the
> intent which is important, but the agreement contains a provision
> allowing Google to change it at will, so I think that makes
> understanding the intent vitally important.
>
> On Mar 24, 7:00 pm, lbcoder <[email protected]> wrote:
>
> > Exactly.
> > This is something that anyone capable of writing apps should be able
> > to understand. I've never heard of a computer science program (i.e.
> > college/university) that didn't require at least a rudimentary BOOLEAN
> > LOGIC course....
>
> Unfortunately, we are in the realm of legalese, not boolean logic.
> There's no need to be insulting about it. I'm not defending or
> attacking Google's policy; I'm merely trying to help us all understand
> it and proposing a solution for downloadable content that avoids legal
> ambiguity.
>
> If you want to make a Market app that sells add-ons outside the Market
> then you're free to try it, but personally I think you would be
> running the risk of Google taking down your app and/or changing the
> agreement to explicitly forbid it.
>
> --
> Jon
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