On Mar 24, 6:08 pm, Yuri Ammosov - Sadko Mobile <[email protected]>
wrote:
> No, it does not. Read carefully.
>
> Products: Software, content and digital materials created for Devices
> in accordance with the Android SDK ***and distributed via the
> Market***.
>
> It's not distributed via Market, it's not a Product.

I did notice that. If we take it at face value then we could make a
free game with two levels and a "level store" that sells more levels
with payment via PayPal. That would clearly be against the intent of
the distribution agreement, though. On the other end of the spectrum,
an app that is a front-end for a web store for buying e-books or MP3s
would probably be fine. The case that we are currently talking about,
where an RPG game is selling content for use in the game itself, is
closer to my first example than my second, in my opinion.

You might argue that it is the letter of the agreement rather than the
intent which is important, but the agreement contains a provision
allowing Google to change it at will, so I think that makes
understanding the intent vitally important.

On Mar 24, 7:00 pm, lbcoder <[email protected]> wrote:
> Exactly.
> This is something that anyone capable of writing apps should be able
> to understand. I've never heard of a computer science program (i.e.
> college/university) that didn't require at least a rudimentary BOOLEAN
> LOGIC course....

Unfortunately, we are in the realm of legalese, not boolean logic.
There's no need to be insulting about it. I'm not defending or
attacking Google's policy; I'm merely trying to help us all understand
it and proposing a solution for downloadable content that avoids legal
ambiguity.

If you want to make a Market app that sells add-ons outside the Market
then you're free to try it, but personally I think you would be
running the risk of Google taking down your app and/or changing the
agreement to explicitly forbid it.

--
Jon

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