Great,

Your first answer also covered my second question!

Do you intend to do this work in cupcake or donut or ...?

If an application is designed to run on a larger device; say it only
had VGA resources, would you just reject installing it on a smaller
screen device such as HVGA or QVGA or are you planning to support this
downscaling path as well?

Thanks again,
Jason.

On Apr 1, 10:59 am, Romain Guy <[email protected]> wrote:
> Hi,
>
> What's missing is mostly the compatibility layer. Applications will
> not all work at various resolutions. These applications will need to
> be rendered in a specific way, probably by scaling the entire view
> hierarchy and translating touch events (the app will think it's
> running in h...@160density.)
>
> > I am also interested
> > to know if you have plans to improve the application UI framework
> > further for different screen sizes
>
> What exactly do you mean? The UI framework can already work at various
> resolutions and densities. It's up to the app to use it correctly :)
>
> --
> Romain Guy
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
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