Yes, I have copied bzImage for sure.

I'm still compiling (now I have another problem during compilation but
this is probably related to my Linux envinroment (not enough RAM or
something))...

Frank

On Apr 27, 6:27 pm, Yi Sun <beyo...@gmail.com> wrote:
> One more question and just a double check --- have you copied bzImage to
> vendor/asus/eee_701 after you build the kernel and before you build
> installer_img?
>
> On Mon, Apr 27, 2009 at 2:49 AM, FrankieCZ <franki...@centrum.cz> wrote:
>
> > I did check of kernel config file, VESA fb. is included in the kernel
> > for sure. When I do /proc/fb I cannot see VESA, actually, where should
> > I see it?
> > It seems VESA fb is included but probably not initialized. I have also
> > downloaded one Android image (compiled by someone else) and this image
> > runs perfectly in VirtualBox (but don't know details about this
> > image).
>
> > Now, I'm trying to compile everything from scratch (with the lastest
> > version of Android from git) and I will see if something change...it
> > takes some time to compile it etc. :)
>
> > Frank
>
> > On Apr 27, 12:10 am, Yi Sun <beyo...@gmail.com> wrote:
> > > Please also check the content of /proc/fb If u vessfb driver is
> > > installed coreectly, you should see VESA in that file. The
> > > surfaceflinger crash is because it can not find /dev/graphics/fb
> > > during the init process and it is caused by wrong fb driver
> > > installation and configuration.
> > > Please do check .config file to make sure u indeed enabled VESA fb.
> > > Even u have already applied patches  there are still many other things
> > > can went wrong
>
> > > On Apr 26, 2009, at 3:04 AM, Chen Yang <sunsety...@gmail.com> wrote:
>
> > > > oops, have you compiled the kernel with builtin vesafb?
> > > > it is not there by default.
> > > > --
> > > > Chen
>
> >  > > On 4/26/09, FrankieCZ <franki...@centrum.cz> wrote:
>
> > > >> Unfortunately, still the same.
> > > >> I removed vesafb, add vga=788, I can boot and see black screen only
> > > >> (I'm waiting enough time to be sure that Android GUI will not
> > > >> appear).
> > > >> I've tried to change vesafb into intelfb (in cmdline), just if
> > > >> something will change, but nothing.
>
> > > >> Obviously, there is some problem with SurfaceFlinger / GUI
> > > >> initialization, maybe because I'm running it under VirtualBox? Is
> > > >> there any special FB or video driver to be compiled into the Kernel?
>
> > > >> Frank
>
> > > >> On Apr 26, 10:24 am, Chen Yang <sunsety...@gmail.com> wrote:
> > > >>> please remove the vesafb in cmdline and append vga=788
> > > >>> and have a try. :)
> > > >>> --
> > > >>> Chen
>
> > > >>> On Sun, Apr 26, 2009 at 3:57 PM, FrankieCZ <franki...@centrum.cz>
> > > >>> wrote:
>
> > > >>>> Hi,
>
> > > >>>> for booting I'm using these cmdline parameters:
>
> > > >>>> console=tty0 console=ttyS1,115200n8 console=tty0
> > > >>>> androidboot.hardware=eee_701 vesafb
>
> > > >>>> (during Kernel compilation, VESAFB drivers in menuconfig were
> > > >>>> selected. Generally, I've applied all patches provided on the wiki
> > > >>>> (except those 2 for atl2 driver)
>
> > > >>>> (if I don't specify vga parameter I can boot to console mode and
> > > >>>> access console via alt+f1, if I specify vga parameter (does not
> > > >>>> matter, which resolution / bit depth, I cannot access console
> > > >>>> after)
>
> > > >>>> the logcat oputput:
>
> > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger is starting
> > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger's main thread ready to run.
> > > >>>> Initializing graphics H/W...
> > > >>>> E/MemoryHeapBase(2536): error opening /dev/pmem: No such file or
> > > >>>> directory
> > > >>>> E/GLLogger(2536): couldn't load <libhgl.so> library (Cannot find
> > > >>>> library)
> > > >>>> I/SurfaceFlinger(2536): EGL informations:
> > > >>>> I/SurfaceFlinger(2536): # of configs : 6
> > > >>>> I/SurfaceFlinger(2536): vendor  : Android
> > > >>>> I/SurfaceFlinger(2536): version : 1.31 Android META-EGL
> > > >>>> I/SurfaceFlinger(2536): extensions:
> > > >>>> I/SurfaceFlinger(2536): Client API: OpenGL ES
> > > >>>> E/GLLogger (2536) validate_display_surface:488 error 300d
> > > >>>> (EGL_BAD_SURFACE)
> > > >>>> W/SurfaceFlinger(2536): ro.sf.lcd_density not defined, using 160
> > > >>>> dpi
> > > >>>> by default.
> > > >>>> E/GLLogger (2536): call to OpenGL ES API with no current context
> > > >>>> I/SurfaceFlinger(2536): OpenGL informations:
> > > >>>> E/GLLogger (2536): call to OpenGL ES API with no current context
> > > >>>> D/Zygote (2535): Process 2536 terminated by signal (11)
> > > >>>> I/Zygote (2535): Exit Zygote because system server (2536) has
> > > >>>> terminated
>
> > > >>>> As you said, libhgl.so problem is probably not important but for
> > > >>>> some
> > > >>>> reason SurfaceFlinger is terminated (segfault) and therefore,
> > > >>>> Zygote
> > > >>>> fails to start (better say is terminated) as well.
>
> > > >>>> BTW: Is there any possibility how to access console if I specify
> > > >>>> vga
> > > >>>> parameter? And, is there any possibility how to get logcat output
> > > >>>> from
> > > >>>> VirtualBox window - some copy&paste or accessing logcat output file
> > > >>>> (if I redirected logcat output to the file)?
>
> > > >>>> Frank
>
> > > >>>> On Apr 26, 3:56 am, Yi Sun <beyo...@gmail.com> wrote:
> > > >>>>> The libhgl error is harmless, please send us the logcat output and
> > > >>>>> make sure you are using right frame buffer driver as mentioned
> > > >>>>> in the
> > > >>>>> wiki
>
> > > >>>>> On Apr 25, 2009, at 10:12 AM, FrankieCZ <franki...@centrum.cz>
> > > >>>>> wrote:
>
> > > >>>>>> Problem is solved. I did everything again and problem with
> > > >>>>>> dalvik-
> > > >>>>>> cache is not present (seems there was some problem during
> > > >>>>>> creating img
> > > >>>>>> file, evenly i've tried it twice...). Now, I have another
> > > >>>>>> problem,
> > > >>>>>> which is related to SurfaceFlinger and problem with:
>
> > > >>>>>> 608 E/GLLogger(  441): couldn't load <libhgl.so> library
> > > >>>>>> (Cannot find
> > > >>>>>> library)
>
> > > >>>>>> and segfault problem...so GUI is not starting still :(
>
> > > >>>>>> This seems to be more common problem (as far as I could see more
> > > >>>>>> people facing with it), so I'm trying to figure out how to solve
> > > >>>>>> it....
>
> > > >>>>>> Anyway, thanks,
>
> > > >>>>>> Frank
>
> > > >>>>>> On Apr 25, 6:06 pm, Chen Yang <sunsety...@gmail.com> wrote:
> > > >>>>>>> You may be able to reference the init.rc to see which
> > > >>>>>>> partition is
> > > >>>>>>> mounted as /data( by default it seems to be /dev/block/sda8),
> > > >>>>>>> do you
> > > >>>>>>> have the right partition and file system type(ext3)?
> > > >>>>>>> --
> > > >>>>>>> Chen
>
> > > >>>>>>> On Sat, Apr 25, 2009 at 11:57 PM, FrankieCZ
> > > >>>>>>> <franki...@centrum.cz>
> > > >>>>>>> wrote:
>
> > > >>>>>>>> Hi all,
>
> > > >>>>>>>> I've tried to port Android on my x86 laptop and run it inside
> > > >>>>>>>> VirtualBox. I was following this tutorial:
>
> >http://code.google.com/p/patch-hosting-for-android-x86-support/wiki/B
> > > >>>>>>>> ...
>
> > > >>>>>>>> Everything went smoothly but when I try to boot, I'm staying
> > > >>>>>>>> stuck
> > > >>>>>>>> with black screen (alt+f1 console does not work). If  I don't
> > > >>>>>>>> specify
> > > >>>>>>>> vga=XXX parameter (cmdline during booting) I can boot to
> > > >>>>>>>> console
> > > >>>>>>>> mode,
> > > >>>>>>>> after I can use logcat, which tells me:
>
> > > >>>>>>>> ...
> > > >>>>>>>> Can't open dex cache '/data/dalvik-cache/
> > > >>>>>>>> sys...@framew...@core....@classes.dex': No such file or
> > > >>>>>>>> directory
> > > >>>>>>>> Unable to open or create cache for /system/framework/core.jar
> > > >>>>>>>> ...
>
> > > >>>>>>>> and therefore, Dalvik does not start.
>
> > > >>>>>>>> If I try to delete all content of /data/ directory, I'm getting
> > > >>>>>>>> error
> > > >>>>>>>> that file-system is a read-only.
>
> > > >>>>>>>> Any suggestions or similar problems?
>
> > > >>>>>>>> Thanks for help,
>
> > > >>>>>>>> Frank
>
>
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