Ok giving the parameter console=tty0 I can grab the console but it
keeps being taken away from me. Android is constantly trying to "wake
up" and it writes alot to logcat which I can't read fast enough. Any
help on how to kill the wake up process and let me stay in the
terminal.

On May 11, 9:14 am, Kasuko <kas...@gmail.com> wrote:
> I don't have access to a console in the virtual box and I don't think
> I can adb from my terminal to the VB installation.
>
> I have to figure out how to boot into console.
>
> On May 11, 9:02 am, Androidphan <niels.kee...@tass.nl> wrote:
>
> > Use adblogcat.
>
> > On May 11, 2:41 pm, Kasuko <kas...@gmail.com> wrote:
>
> > > Is there anyway to get thelogcatinformation without access to
> > > anything. I can't boot into a console. Which seems to mean it probably
> > > isn't related to the fb. Hmmmm.
>
> > > On May 8, 9:36 pm, Chen Yang <sunsety...@gmail.com> wrote:
>
> > > > would you like to provide thelogcatinformation? it may not be the fb
> > > > related according to your description.
> > > > --
> > > >  Chen
>
> > > > On Sat, May 9, 2009 at 5:17 AM, Kasuko <kas...@gmail.com> wrote:
>
> > > > > I am having this exact same issue. When I boot normally or changing
> > > > > the boot options to vga=778 the screen resizes but stays black. When I
> > > > > try vesafb or intelfb it does not resize. This makes me suspect that
> > > > > the framebuffer is being initialized just something is going wrong. I
> > > > > know vesa fb is installed. I have read and tried every how to. And the
> > > > > same as FrankieCZ I also ran the prebuilt image and it worked fine.
>
> > > > > Kasuko
>
> > > > > On Apr 27, 12:46 pm, FrankieCZ <franki...@centrum.cz> wrote:
> > > > >> Yes, I have copied bzImage for sure.
>
> > > > >> I'm still compiling (now I have another problem during compilation 
> > > > >> but
> > > > >> this is probably related to my Linux envinroment (not enough RAM or
> > > > >> something))...
>
> > > > >> Frank
>
> > > > >> On Apr 27, 6:27 pm, Yi Sun <beyo...@gmail.com> wrote:
>
> > > > >> > One more question and just a double check --- have you copied 
> > > > >> > bzImage to
> > > > >> > vendor/asus/eee_701 after you build the kernel and before you build
> > > > >> > installer_img?
>
> > > > >> > On Mon, Apr 27, 2009 at 2:49 AM, FrankieCZ <franki...@centrum.cz> 
> > > > >> > wrote:
>
> > > > >> > > I did check of kernel config file, VESA fb. is included in the 
> > > > >> > > kernel
> > > > >> > > for sure. When I do /proc/fb I cannot see VESA, actually, where 
> > > > >> > > should
> > > > >> > > I see it?
> > > > >> > > It seems VESA fb is included but probably not initialized. I 
> > > > >> > > have also
> > > > >> > > downloaded one Android image (compiled by someone else) and this 
> > > > >> > > image
> > > > >> > > runs perfectly in VirtualBox (but don't know details about this
> > > > >> > > image).
>
> > > > >> > > Now, I'm trying to compile everything from scratch (with the 
> > > > >> > > lastest
> > > > >> > > version of Android from git) and I will see if something 
> > > > >> > > change...it
> > > > >> > > takes some time to compile it etc. :)
>
> > > > >> > > Frank
>
> > > > >> > > On Apr 27, 12:10 am, Yi Sun <beyo...@gmail.com> wrote:
> > > > >> > > > Please also check the content of /proc/fb If u vessfb driver is
> > > > >> > > > installed coreectly, you should see VESA in that file. The
> > > > >> > > > surfaceflinger crash is because it can not find 
> > > > >> > > > /dev/graphics/fb
> > > > >> > > > during the init process and it is caused by wrong fb driver
> > > > >> > > > installation and configuration.
> > > > >> > > > Please do check .config file to make sure u indeed enabled 
> > > > >> > > > VESA fb.
> > > > >> > > > Even u have already applied patches  there are still many 
> > > > >> > > > other things
> > > > >> > > > can went wrong
>
> > > > >> > > > On Apr 26, 2009, at 3:04 AM, Chen Yang <sunsety...@gmail.com> 
> > > > >> > > > wrote:
>
> > > > >> > > > > oops, have you compiled the kernel with builtin vesafb?
> > > > >> > > > > it is not there by default.
> > > > >> > > > > --
> > > > >> > > > > Chen
>
> > > > >> > >  > > On 4/26/09, FrankieCZ <franki...@centrum.cz> wrote:
>
> > > > >> > > > >> Unfortunately, still the same.
> > > > >> > > > >> I removed vesafb, add vga=788, I can boot and see black 
> > > > >> > > > >> screen only
> > > > >> > > > >> (I'm waiting enough time to be sure that Android GUI will 
> > > > >> > > > >> not
> > > > >> > > > >> appear).
> > > > >> > > > >> I've tried to change vesafb into intelfb (in cmdline), just 
> > > > >> > > > >> if
> > > > >> > > > >> something will change, but nothing.
>
> > > > >> > > > >> Obviously, there is some problem with SurfaceFlinger / GUI
> > > > >> > > > >> initialization, maybe because I'm running it under 
> > > > >> > > > >> VirtualBox? Is
> > > > >> > > > >> there any special FB or video driver to be compiled into 
> > > > >> > > > >> the Kernel?
>
> > > > >> > > > >> Frank
>
> > > > >> > > > >> On Apr 26, 10:24 am, Chen Yang <sunsety...@gmail.com> wrote:
> > > > >> > > > >>> please remove the vesafb in cmdline and append vga=788
> > > > >> > > > >>> and have a try. :)
> > > > >> > > > >>> --
> > > > >> > > > >>> Chen
>
> > > > >> > > > >>> On Sun, Apr 26, 2009 at 3:57 PM, FrankieCZ 
> > > > >> > > > >>> <franki...@centrum.cz>
> > > > >> > > > >>> wrote:
>
> > > > >> > > > >>>> Hi,
>
> > > > >> > > > >>>> for booting I'm using these cmdline parameters:
>
> > > > >> > > > >>>> console=tty0 console=ttyS1,115200n8 console=tty0
> > > > >> > > > >>>> androidboot.hardware=eee_701 vesafb
>
> > > > >> > > > >>>> (during Kernel compilation, VESAFB drivers in menuconfig 
> > > > >> > > > >>>> were
> > > > >> > > > >>>> selected. Generally, I've applied all patches provided on 
> > > > >> > > > >>>> the wiki
> > > > >> > > > >>>> (except those 2 for atl2 driver)
>
> > > > >> > > > >>>> (if I don't specify vga parameter I can boot to console 
> > > > >> > > > >>>> mode and
> > > > >> > > > >>>> access console via alt+f1, if I specify vga parameter 
> > > > >> > > > >>>> (does not
> > > > >> > > > >>>> matter, which resolution / bit depth, I cannot access 
> > > > >> > > > >>>> console
> > > > >> > > > >>>> after)
>
> > > > >> > > > >>>> thelogcatoputput:
>
> > > > >> > > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger is starting
> > > > >> > > > >>>> I/SurfaceFlinger(2536): SurfaceFlinger's main thread 
> > > > >> > > > >>>> ready to run.
> > > > >> > > > >>>> Initializing graphics H/W...
> > > > >> > > > >>>> E/MemoryHeapBase(2536): error opening /dev/pmem: No such 
> > > > >> > > > >>>> file or
> > > > >> > > > >>>> directory
> > > > >> > > > >>>> E/GLLogger(2536): couldn't load <libhgl.so> library 
> > > > >> > > > >>>> (Cannot find
> > > > >> > > > >>>> library)
> > > > >> > > > >>>> I/SurfaceFlinger(2536): EGL informations:
> > > > >> > > > >>>> I/SurfaceFlinger(2536): # of configs : 6
> > > > >> > > > >>>> I/SurfaceFlinger(2536): vendor  : Android
> > > > >> > > > >>>> I/SurfaceFlinger(2536): version : 1.31 Android META-EGL
> > > > >> > > > >>>> I/SurfaceFlinger(2536): extensions:
> > > > >> > > > >>>> I/SurfaceFlinger(2536): Client API: OpenGL ES
> > > > >> > > > >>>> E/GLLogger (2536) validate_display_surface:488 error 300d
> > > > >> > > > >>>> (EGL_BAD_SURFACE)
> > > > >> > > > >>>> W/SurfaceFlinger(2536): ro.sf.lcd_density not defined, 
> > > > >> > > > >>>> using 160
> > > > >> > > > >>>> dpi
> > > > >> > > > >>>> by default.
> > > > >> > > > >>>> E/GLLogger (2536): call to OpenGL ES API with no current 
> > > > >> > > > >>>> context
> > > > >> > > > >>>> I/SurfaceFlinger(2536): OpenGL informations:
> > > > >> > > > >>>> E/GLLogger (2536): call to OpenGL ES API with no current 
> > > > >> > > > >>>> context
> > > > >> > > > >>>> D/Zygote (2535): Process 2536 terminated by signal (11)
> > > > >> > > > >>>> I/Zygote (2535): Exit Zygote because system server (2536) 
> > > > >> > > > >>>> has
> > > > >> > > > >>>> terminated
>
> > > > >> > > > >>>> As you said, libhgl.so problem is probably not important 
> > > > >> > > > >>>> but for
> > > > >> > > > >>>> some
> > > > >> > > > >>>> reason SurfaceFlinger is terminated (segfault) and 
> > > > >> > > > >>>> therefore,
> > > > >> > > > >>>> Zygote
> > > > >> > > > >>>> fails to start (better say is terminated) as well.
>
> > > > >> > > > >>>> BTW: Is there any possibility how to access console if I 
> > > > >> > > > >>>> specify
> > > > >> > > > >>>> vga
> > > > >> > > > >>>> parameter? And, is there any possibility how to 
> > > > >> > > > >>>> getlogcatoutput
> > > > >> > > > >>>> from
> > > > >> > > > >>>> VirtualBox window - some copy&paste or 
> > > > >> > > > >>>> accessinglogcatoutput file
> > > > >> > > > >>>> (if I redirectedlogcatoutput to the file)?
>
> > > > >> > > > >>>> Frank
>
> > > > >> > > > >>>> On Apr 26, 3:56 am, Yi Sun <beyo...@gmail.com> wrote:
> > > > >> > > > >>>>> The libhgl error is harmless, please send us 
> > > > >> > > > >>>>> thelogcatoutput and
> > > > >> > > > >>>>> make sure you are using right frame buffer driver as 
> > > > >> > > > >>>>> mentioned
> > > > >> > > > >>>>> in the
> > > > >> > > > >>>>> wiki
>
> > > > >> > > > >>>>> On Apr 25, 2009, at 10:12 AM, FrankieCZ 
> > > > >> > > > >>>>> <franki...@centrum.cz>
> > > > >> > > > >>>>> wrote:
>
> > > > >> > > > >>>>>> Problem is solved. I did everything again and problem 
> > > > >> > > > >>>>>> with
> > > > >> > > > >>>>>> dalvik-
> > > > >> > > > >>>>>> cache is not present (seems there was some problem 
> > > > >> > > > >>>>>> during
> > > > >> > > > >>>>>> creating img
> > > > >> > > > >>>>>> file, evenly i've tried it twice...). Now, I have 
> > > > >> > > > >>>>>> another
> > > > >> > > > >>>>>> problem,
> > > > >> > > > >>>>>> which is related to SurfaceFlinger and problem with:
>
> > > > >> > > > >>>>>> 608 E/GLLogger(  441): couldn't load <libhgl.so> library
> > > > >> > > > >>>>>> (Cannot find
> > > > >> > > > >>>>>> library)
>
> > > > >> > > > >>>>>> and segfault problem...so GUI is not starting still :(
>
> > > > >> > > > >>>>>> This seems to be more common problem (as far as I could 
> > > > >> > > > >>>>>> see more
> > > > >> > > > >>>>>> people facing with it), so I'm trying to figure out how 
> > > > >> > > > >>>>>> to solve
> > > > >> > > > >>>>>> it....
>
> > > > >> > > > >>>>>> Anyway, thanks,
>
> > > > >> > > > >>>>>> Frank
>
> > > > >> > > > >>>>>> On Apr 25, 6:06 pm, Chen Yang <sunsety...@gmail.com> 
> > > > >> > > > >>>>>> wrote:
> > > > >> > > > >>>>>>> You may be able to reference the init.rc to see which
> > > > >> > > > >>>>>>> partition is
> > > > >> > > > >>>>>>> mounted as /data( by default it seems to be 
> > > > >> > > > >>>>>>> /dev/block/sda8),
> > > > >> > > > >>>>>>> do you
> > > > >> > > > >>>>>>> have the right partition and file system type(ext3)?
> > > > >> > > > >>>>>>> --
> > > > >> > > > >>>>>>> Chen
>
> > > > >> > > > >>>>>>> On Sat, Apr 25, 2009 at 11:57 PM, FrankieCZ
> > > > >> > > > >>>>>>> <franki...@centrum.cz>
> > > > >> > > > >>>>>>> wrote:
>
> > > > >> > > > >>>>>>>> Hi all,
>
> > > > >> > > > >>>>>>>> I've tried to port Android on my x86 laptop and run 
> > > > >> > > > >>>>>>>> it inside
> > > > >> > > > >>>>>>>> VirtualBox. I was following this tutorial:
>
> > > > >> > >http://code.google.com/p/patch-hosting-for-android-x86-support/wiki/B
> > > > >> > > > >>>>>>>> ...
>
> > > > >> > > > >>>>>>>> Everything went
>
> ...
>
> read more »
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