emulators wont be cycle accurate like real hardware though :P app development will be lot easier though.
if you are curious about comparing performaces, refer this thread where performance of a game on emulator-vs-target is discussed http://groups.google.com/group/android-developers/browse_frm/thread/324507a335d5f9d7/c7aaddafdd7347a5 http://jars.de/english/android-emulator-performance -> talks about bogo MIPS against x86 speed.. Regards, Deva On Tue, Feb 23, 2010 at 9:25 PM, Ajay <meajaypil...@gmail.com> wrote: > Hi, > I am running an Android image built for the emulator on an actual > ARMv6 platform. Although it does work perfectly well, i am curious if > i am taking a performance hit due to that. > I wonder if the android emulator has a incomplete support for the ARM > instruction set and the prebuilt toolchain is tuned for that > constraint of the emulator. > > thank you > ajay > > -- > unsubscribe: > android-porting+unsubscr...@googlegroups.com<android-porting%2bunsubscr...@googlegroups.com> > website: http://groups.google.com/group/android-porting > -- unsubscribe: android-porting+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-porting