On Thu, Feb 25, 2010 at 9:49 PM, Ajay <meajaypil...@gmail.com> wrote:

> Thanks.
> So you mean to say that when i compile a native code using the
> prebuilt toolchain of Android for emulator,
> the ARM instructions generated is in no way limited by some
> limitations of the emulator(if any).
>
>
Yes, that's what I'm saying :-)


> ajay
>
> On Feb 26, 12:55 am, David Turner <di...@android.com> wrote:
> > As far ar I know, the system images that are provided with the SDK are
> built
> > in the same way than the ones that run on retail Dream/G1 and
> Magic/MyTouch
> > devices.
> > In other words, they are not tuned specifically for the emulator (but
> they
> > contain emulator-specific code that is not part of the system image of
> > production devices).
> >
> > Also, the kernel images must be different between the emulator and a real
> > device, but you probably already knew that :-)
> >
> > On Tue, Feb 23, 2010 at 7:55 AM, Ajay <meajaypil...@gmail.com> wrote:
> > > Hi,
> > > I am running an Android image built for the emulator on an actual
> > > ARMv6 platform. Although it does work perfectly well, i am curious if
> > > i am taking a performance hit due to that.
> > > I wonder if the android emulator has a incomplete support for the ARM
> > > instruction set and the prebuilt toolchain is tuned for that
> > > constraint of the emulator.
> >
> > > thank you
> > > ajay
> >
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