As far ar I know, the system images that are provided with the SDK are built
in the same way than the ones that run on retail Dream/G1 and Magic/MyTouch
devices.
In other words, they are not tuned specifically for the emulator (but they
contain emulator-specific code that is not part of the system image of
production devices).

Also, the kernel images must be different between the emulator and a real
device, but you probably already knew that :-)

On Tue, Feb 23, 2010 at 7:55 AM, Ajay <meajaypil...@gmail.com> wrote:

> Hi,
> I am running an Android image built for the emulator on an actual
> ARMv6 platform. Although it does work perfectly well, i am curious if
> i am taking a performance hit due to that.
> I wonder if the android emulator has a incomplete support for the ARM
> instruction set and the prebuilt toolchain is tuned for that
> constraint of the emulator.
>
> thank you
> ajay
>
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