As far ar I know, the system images that are provided with the SDK are built in the same way than the ones that run on retail Dream/G1 and Magic/MyTouch devices. In other words, they are not tuned specifically for the emulator (but they contain emulator-specific code that is not part of the system image of production devices).
Also, the kernel images must be different between the emulator and a real device, but you probably already knew that :-) On Tue, Feb 23, 2010 at 7:55 AM, Ajay <meajaypil...@gmail.com> wrote: > Hi, > I am running an Android image built for the emulator on an actual > ARMv6 platform. Although it does work perfectly well, i am curious if > i am taking a performance hit due to that. > I wonder if the android emulator has a incomplete support for the ARM > instruction set and the prebuilt toolchain is tuned for that > constraint of the emulator. > > thank you > ajay > > -- > unsubscribe: > android-porting+unsubscr...@googlegroups.com<android-porting%2bunsubscr...@googlegroups.com> > website: http://groups.google.com/group/android-porting > -- unsubscribe: android-porting+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-porting