On Wednesday 22 March 2006 17:35, Jerry Dueitt wrote:
> I was able to fix the problem by doing a manual install of the nvidia
> drivers. No ammount of pacman -S nvidia could solve the problem, but
> downloading the driver and doing a manual install solved my problems...
> Thought it was odd, but it got me back to 60fps so I'm not going to
> complain too much.
> -Jerry.
>
> On 3/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > On Thu, 23 Mar 2006 00:13:35 +0100, Jerry Dueitt <[EMAIL PROTECTED]>
> >
> > wrote:
> > > On 3/22/06, Aaron Griffin <[EMAIL PROTECTED]> wrote:
> > >> Can you try using the stock kernel instead of archck, and see if that
> > >> has any effect whatsoever - you'll have to eliminate possible causes
> > >> one-by-one in the fashion.
> > >> _______________________________________________
> > >> arch mailing list
> > >> [email protected]
> > >> http://www.archlinux.org/mailman/listinfo/arch
> > >
> > > I have now tried the stock kernel and reinstalling the nvidia drivers
> > > to no
> > > avail. I am wondering if there is an easy way to roll back my upgrades.
> >
> > I
> >
> > > looked at my log and I upgraded on the 28th of February and everything
> > > was
> > > working just peachy, then everything went down hill about the time that
> >
> > I
> >
> > > upgraded on the 12th of March. Or does anybody have any other thoughts?
> > > -Jerry.
> >
> > you mentioned that xorg seemed a nightmare? have you checked out
> > http://wiki.archlinux.org/index.php/Xorg7 ?
> >
> > _______________________________________________
> > arch mailing list
> > [email protected]
> > http://www.archlinux.org/mailman/listinfo/arch

I have had similar issues with the Arch Nvidia drivers, so I always update 
mine manually as well.

Another piece of info I found out about Cedega and games is to change the 
preemption to the middle option (Voluntary Preemption) and to use the 
Deadline scheduler.

Weird as it may seem, I don't get any skipping in Half Life 2 based games any 
more. As a side benefit, other, native games don't studder when they load a 
level initially. 

For instance, when I would play UT2004 online, or Red Orchestra, on initial 
map load and joining a game, I would studder horribly until the map was 
cached. Now, with the Deadline and preemption settings, I don't notice any 
studdering at all. Even the desktop performance is smooth as silk; with Xgl 
also.

Just something to try if you have some time :)

Joe

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