Re: a quick question about copyrighted materials in non-commercial product
Gpl is a bad choice. If I use anything released under the gpl, my software must perforce be gpl or a gpl compatible license, all of which are at least as restrictive in terms of commercial/closed source. I can think of at least one case in which the Gpl wouldn't work for a free game: when said free game has online components. If you go down the gpl road, beware; I ended up making Camlorn_audio one of the BSD variants for this reason.
URL: http://forum.audiogames.net/viewtopic.php?pid=142358#p142358
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