Re: New horror and adventure sidescroller, The gate!

A few quick remarks:

1. Bats, birds and harpies can only be hit while you are in the air. So theyre not dodging at all, you're actually missing them if you try to hit them while standing.

2. Minimum range for a knife is probably out of place, I have to agree with that. However, except for the knife, I find the minimum range believable for any other weapons. The sword might just be too long and cumbersome to hit at such a short (grapling) distance, the bow might very well be difficult to aim, etc. It's strange that I hardly ever have to mash the space bar rapidly to progress in the game. On the contrary, I find I have to learn the movement and attack patterns of the various enemies to be able to hit them at just the right time and the right spot, and that, to me, is the core of the game's challenge. I wonder how it's possible that so many seemingly experienced gamers seem to fail to grasp this and constantly complain about wild useless button mashing , etc. Haven't experienced that.

3. There's certainly no need to keep tapping the up arrow to keep yourself in the air. Just press it once and then press the right arrow as soon as you can to get over the pit, but make sure you don't press it too late after leaping up. Otherwise, you'll not jump far enough and fall through the pit. The jumping is not difficult at all. It's the same mechanic used in the Perilous Hearts demo and in Psycho Strike. Seems natural to me. It's quite different from the way Q9, Super Liam or the demo/betas of Mysteries of the Ancients/Aztecs worked, so that might be the reason everyone seems to have trouble with it. Hope this helps.

Lukas

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