Re: New horror and adventure sidescroller, The gate!

In that case, I would suggest a compromise. Leave the knife as is, as I'm not sure it does actually have a minimum range at all. Similarly, leave the bow as is, because it would probably be easier to miss at a short distance, when you try to aim and shoot in a rush.
Likewise, keep the minimum range of the sword because I believe a sword must be practically impossible to use when the enemy is already too close to you. If this wasn't the case, then why would weapons like daggers be invented at all? However, make it so that the sword's attack is much stronger when the enemy is within the minimum range. Perhaps not an instant kill but if you made it so that an animated statue or a soul sucker on normal, for instance, could be killed in 2 to 3 hits instead of 8 or 9 that way. That would be an interesting balance mechanic especially for the higher difficulties, for instance. And you could make enemies faster or use a different attack/movement pattern on the higher di fficulties, too.

I know an incredible amount of work must have went into this game already, and you might not be willing or able to put the extra amount required for this, which wouldn't be exactly small, either. But you have to admit that like this, the higher difficulties are just simply overkill and often unrealistic even in the context of the game.
Lukas

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