Re: Sol 1.2 is out with experimental audio mode support

@SIK
I wouldn't say drop the project, but I also wouldn't advise you even attempting this method.  There is one simple reason that I believe Brad never considered and that is the issue of the keys interrupting the screen reader.

Since screen readers accept input from keys at all times (pretty much, but correct me if I'm wrong), if you're holding down a key and it's triggered to speak, the speech will not even register as having spoken.  The end result?  No speech.  I'd say just have a dounf ro gaps, have sounds when you run into a wall - you don't have to know where a wall is - you can just run into it and find your way from there.

Just my opinion in this current situation.  I like what you're doing, keep at it.

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