Re: UltraPower: new version!
you do realize this was not what I wanted, at all. i wanted to modify the game to a new one, with a different title, and say I used ultrapower as a codebase. I did not want to release it, nor did I want this shit to happen. So ivan, you're going too far. Do not release the source, idiot. I would say strip it down to not even a game anymore but a backbone for one that's multiplayer, but that just cannot be done, especially with the way it's coded and the time spent on coding that. If you could do a backbone, it would be easier to fresh code the backbone than to strip one. And then there's the fact that, and sorry for this here but, ultrapower has a worse dev than mason. Mason did boot me, but he knew how to code. He knew how stuff works. And if somebody went hey, you should add this, or hey, this is a security hole, he would add/fix it. You want 2 year old fit, ivan? Try yourself. Being like, uh, fuck you, I'm gonna give out the source... It is not an open
sourced game, it should not be an open sourced game, and no adding devs to it does not count as open sourcing it. Here's the thing. If you want an open sourced game, try, sb9.6. Now that thing was singleplayer. WHen it's single player, it's much much easier to manage. You just cannot release the client, server, or both of a multiplayer game to the public, it would just be incompatible all over the place if people started modifying it and just... Urg!
Mason, you have my approval. THis thing should just die. For good.
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