Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)
@nolly yea it would be nice if workarounds were not needed for the npc life percent. Once I get all this marketing and what not done I'm going to try out a few more ideas to get it working right for everyone.
As for the movement I'm sorry about that I didn't even notice when retesting with vo. I had a few players that were able to move once they were in battle and move past traps because they could move twice by clicking really fast. Looks like I'm going to have to go back to the drawing board on this one sorry about the change.
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