Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

@nolly yea it would be nice if workarounds were not needed for the npc life percent. Once I get all this marketing and what not done I'm going to try out a few more ideas to get it working right for everyone.


As for the movement I'm sorry about that I didn't even notice when retesting with vo. I had a few players that were able to move once they were in battle and move past traps because they could move twice by clicking really fast. Looks like I'm going to have to go back to the drawing board on this one sorry about the change.

I got this fixed and actually sped up movement in general so win win. I think I am going to cancel this upload and submit a new one this is a feature I worked on a long time and want it to be available to you guys at launch. I am going to give it til later tonight before I submit the new build so find any other bugs you want me to fix and I will get those fixed up too. Hopefully we can get everything fixed in this go through.

For this update you will NOT have to delete your old copy since its all coding changes and no database changes.

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