Re: death match project alpha

If you mean what stuff is still the same as compared to dmnb, their's nothing really the same accept you fly spacecrafts and explore. Besides that, every system from the ship piloting system to the way we handle input boxes is different, in better ways than one. It means I can add updates to the server reel time with out needing to ishue a client update. Ship handling is different enough that each vessel can have a different sound set, with out needing a new client update, that includes doors and soundpoints as aposed to just room sounds. And further news on the cross platform support. Cross platform online mode is fully playable, tested both under linux and windows. Offline mode needs a bit more work before its fully playable however. Oh, something I forgot. The server now runs a constant save system, meaning that even during an unexpected and with out warning crash, your character is saved. Not only that but reboot times are now no longer a problem. If I can get the restart script working, this means that you'll no longer be sitting their waiting for 10 minutes after a crash while the server does its best to struggle up.

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