Re: SoundRTS and the CrazyMod (update 8.3)
So I'm playing through the campaign again and I am currently on chapter 8. I've disabled all mods and am experiencing an extremely bizarre issue. for some mind boggling reason, if I send archers or footmen to b1, my necromancer follows them. I do not understand the logic of this at all. Even if I send everyone to b1 and order the necromancer to stay at a1, it still moves to b1 and dies.
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