Re: Why don't you like multi-player games?

Okay, I definitely fall into this category so I'll give my thoughts.

Firstly, complexity and roleplay. Far too many multiplayer games claim to be mmorpgs, and rely heavily on people to roleplay rather than providing things for characters to do in the game. This is not only unfriendly for new players, but also a turn off to those who are more interested in the game than the chatting.

Secondly is pvp. Pvp can cause horrendous problems in a game. In some instances *cough   miriani *cough, pvp can be unrestricted to the point tha basically it lets bullies be bullies in the guise of rping a pirate, and becomes an absolute turn off to those not interested in that sort of mentality.
Even where pvp is regulated, eg, by having players only able to attack players of similar leve, I've far too often found again that games who's major focus is pvp focus on that aspect exhaustively with little of world, story or exploration involved.
This inde ed has been my issue with so many stratogy games, that instead of focusing on the building and exploring and coping with a hostile environment, they become "who can minimax fastest" and usually players without the necessary info miss out.
Equally, when a game is heavily pvp focused, I've noticed that it leaves little by way of other awards and activities. I for example don't care if there is a "Warrior's medel" for defeating 50 opponents if all I need to do to defeat opponents is click attack once, indeed it doesn't bother me if I rise in ranking or not, so expecting this to hold my interest doesn't matter.

Another thing I don't particularly enjoy are clan wars, since again, if your not in the cleaque with your clan and don't overly care about pvp, the hole "look we have a great clan war system, fight other players" thing makes no difference, and the more the game and development focus on that aspect, the less other activities such as exploring or doing npc quests or crafting get neglected.

I think in general it's a difference in personality. Some people love battling each other and get a real kick out of ranking and clan warfare and what not. Some people ven like the hole idea that they can be attacked by anyone at any time (though thise group is rarer).

For myself though and perhaps other explorer types, other players are primarily simply a social environment while playing and doing quests and exploring the world. I am much more concernemyself that I! can reach the top of the dark tower and defeat the evil necromancer as I've been given the quest to do, than that whatever clan is having a war with whatever other clan, or that that bob has just entered the room and wants me to talk to him about my character and say where I came from.

Am I antisocial? perhaps? I certainly admit that given the choice I'd much rather play a complex single player game than a multiplayer one, and primarily i play multiplayer games like Alteraeon for a single player experience, doing quests, seeing different monsters and parts of the world and expanding my character etc, (not that I'm against saying hi to someone else on occasion).

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