Re: Why don't you like multi-player games?

These have been great so far, keep them coming. So far it seems that the main structure of my game will suit your tastes, though I suppose we won't know for certain until you've had a chance to play it. I am keeping my alpha team to a small focused group. I only offered Dark a spot because his opinion matched my own, and so is more likely to keep me on track of what the over all outline is suppose to avoid. There isn't much to test at the moment, or rather there isn't a lot that needs to be tested, because most of it is just making sure it's working as intended. The balancing and what not will take place on the beta release, which isn't going to be for some time I think. Towards the end I'll probably open it up for some people to try out and offer suggestions. For now though, I still have to get all of my own ideas onto the canvas as it were.

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